Hi everyone, Iāve been a long-time player of text-based crime/mafia browser games, and Iāve officially started development on my own project. Iām aiming to capture that classic āpersistent empire-buildingā feelingācommitting crimes, training stats, navigating a player-driven economy, and climbing the ranksāwithout falling into the trap of making it feel like a āsecond jobā or a stale spreadsheet simulator. Since this genre thrives on community interaction and long-term strategy, I want to build the features that players actually care about, rather than just guessing. Iād love to get your input: The āMafiaā Hook: In your opinion, what is the best way to handle the āFamily/Gangā dynamic? Are there systems (like recruitment, territory control, or leadership roles) that you feel are underutilized or currently done poorly in existing titles? Active vs. Idle: How do you prefer the game to balance active effort (manual crimes/attacks) versus passive growth? Do you prefer a ātime-basedā system where everything is about efficiency, or a more traditional āenergy/staminaā model? Progression & Burnout: What is a mechanic that usually makes you quit a browser-based RPG after a few weeks? Is it power creep, a stagnant economy, or perhaps the lack of meaningful endgame goals? Social Friction: What kind of player-to-player interactions (like markets, bounty systems, or coordinated attacks) actually make the world feel alive to you? Iām currently in the early stages, so I have the flexibility to prioritize mechanics that the community is actually hungry for. Iām not looking for marketing hypeājust honest feedback from those of you who live and breathe this genre. Thanks in advance for your time and expertise!
Sharing a quick peek at the early dashboard for my Mafia project. Itās still early days and definitely a WIP, but Iām looking for some constructive criticism on the UI. Whatās working for you here, and what would you change to make the daily grind more intuitive?




