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  • 32 comments
Joined 3 years ago
Cake day: July 1st, 2023
  • There are tons of vehicles vehicles than can drive off road without 4WD. Most of Rally racing has been done with rear wheel drive vehicles, and they’re actually racing, not just casually driving. The reason a truck might not be able to handle it is because trucks are actually not set up well for it, unless they’re loaded. Like the comment above says, the weight distribution is bad for it, until you load the bed. This isn’t true for an EV truck. The weight is further back, so the rear wheels won’t lose traction as easily.

    Anyone who thinks they need 4WD to off-road doesn’t know what they’re talking about. Can it help? Sure. Is it required? Far from it.

  • I agree. The game themes are about making money through doing crimes. If the gameplay doesn’t match that then they fucked up. It’s one of the most trivial things to do with the design of the game, but they think telling players no ever is bad, so they hand everything to you. What’s the point of the game then? I’m assuming the only reason this isn’t the same for multiplayer is because then they couldn’t sell you the solution.

  • I don’t disagree, when done poorly by industry giants. There are some smaller games that have done it well, as just a way to find development. It isn’t purely bad, and in a world where things are this unaffordable it can be good to keep in mind. Ethical MTX can exist that don’t ruin the experience. It just isn’t what these massive companies want.

    Something like the DRG founder’s pack, for example, is pretty good, or the Stationeers DLCs, which add purely optional ways to play that change how things work, which is only really useful to experienced players.

    Edit: You’ve gotta love the downvotes. What is bad about the DRG model, if you disagree. If you don’t have an answer, why are you downvoting?

  • A quick and controversial argument in favor of MTX: MTX allows them to extract more money from those with excess, subsidizing the game for those who can’t afford to pay as much. Sure, when it’s done poorly it’s horrible. It can be a good thing though, like a supporter edition bundle that gives you like an icon next to your name or something.

    Budget management should still be the primary option. Does your game need to cost this much to make, such that you have to have insane revenue to make up for it? Could you make something cheaper that’s just as good (if not better, as limitations are the mother of creativity, or however that phrase goes)?

  • It’s a FromSoft game with souls mechanics. I wouldn’t call it a souls-like personally, but it’s more of a souls-like than some other games I’ve seen use that genre name.

    I wouldn’t say the combat is an important part of the genre though honestly, even though it is one of the most recognizable parts of the games. I’d say the largest pillar is exploration, usually in a world that doesn’t feel like it’s designed for you. Another big one is, usually, that death isn’t a failure. You don’t reset and lose progress. Death, in itself, still is progress (but you usually need to collect your currency).

    People will usually talk about the combat (which has changed a lot in the genre, so it isn’t that important), or the difficulty (honestly, Elden Ring in particular is pretty easy, so I would say it obviously isn’t critical). It’s all the little things that really create the genre though. I could easily see a walking sim through a mysterious castle being a souls-like with no combat and only puzzles.

    Sorry for the rant. Lol. I forgot what this was about for a minute. All of this is to say I could see AC6 being a souls-like, but I don’t think it fits perfectly. I wouldn’t argue with someone including it though.

  • With mods, anything is possible. I’m certain you can play as a cute anime girl if you really want to!

    As for difficulty, it really isn’t that bad. Don’t buy the hype. It’s only hard if you want it to be. Just don’t slam your head into a wall until it breaks. That’s not how you’re supposed to play. Once you hit a point you struggle with, you’re supposed to go level and get new gear. It’ll be easier when you come back.

  • I just don’t really care for the way Cononical does things.

    Garuda at least was trivial to get going. You install it and it has everything you need, then it also has a tool where you can select any other packages you may want. It’s pretty nice. I’ve heard CachyOS is really easy to get going too. You basically don’t need to use the terminal for them if you really don’t want to, but it is significantly easier to do a lot of things with it. If you managed to install Fedora, you’ll be fine with either of these too. They’re no harder than Fedora or Ubuntu except you get the bonus of the Arch Wiki for anything you might need.

  • The thing with Fedora is they will not ship with anything that isn’t FOSS. This means some things will be missing, like video codex as an example. You can add whatever you need to it, but you’ll sometimes have a starting point that needs more things added than another distro would. Also, tutorials may not include Fedora directions.

    Personally, I’ve been using Garuda for a few years, and it’s been great. I used Fedora for a bit before and ditched it. Garuda is Arch-based, so Arch tutorials directions work, and you get all the benefits of Arch without the work. CachyOS should be similar.

    Personally, I don’t care for Ubuntu. I used it before Fedora and I preferred Fedora.

  • Your choice of distro doesn’t matter insofar as you can fix any issues you have with one, and it can be modified to work like any other.

    Your choice of distro does matter in the fact that your time is limited and you probably don’t want to spend days making your system work exactly like you want from a base point that was far away from that. You should choose a distro that minimizes the gap between what you want and what you get out of the box.

    You just need to choose one that seems right, then you can make the modifications you need. Just make a choice though. It’ll be fine if you just picked something that seems close enough.

  • That’s not what I meant. I meant, once it becomes normal for projects to accept this as standard, more will use/require it. Maybe not the systemd version specifically, but the general concept. Sure, you can always fork it and create a version free from it, but eventually it’ll be too much for any individual to want to deal with and the standards will shift. There will probably always be a distro that doesn’t have any of it, but it’ll become increasingly isolated and incompatible.

  • No, I mean they can give you more information. Shadows can tell you where players are before you can see them, for example. You can also get information from reflections. Players who have hardware that can’t support these features are disadvantaged. Lumen is not equivalent to, for example, texture resolution.

  • The developers can, or they can add a toggle. It isn’t fundamental to UE5. ARC Raiders and Squad are both on UE5 and don’t use Lumen.

    The issue is supporting Lumen and another lighting solution requires them to make sure both work. For multiplayer games especially, having both isn’t an option, because then it gives an advantage to some people. Squad, for example, looked into it, but they ended up going with a different GI system that’s more performant so everyone can (and must) use it.

    For single-player games, it’s possible to have Lumen and another option. It’s just extra cost to development. They’d rather go with the option that creates better trailers and not worry about people struggling to run it. They can run at an upscale 240p for all the executives care.

  • What? Which ones? Escape from Tarkov is the most expensive Unity game to run that I know of, and it doesn’t have this issue.

    The issues with UE5 aren’t the base engine. It’s Nanite and Lumen, and how easy they make them to just toggle on. Unity doesn’t have any features like this. You can get things like them on the store, but they aren’t baked in. They do have ECS, which is designed to have a ridiculous number of entities operating at once. I could see how that could cause this issue if unoptimized, but not many games are using it yet so it’s not what you’re talking about.