Took a short break from Fallout after Point Lookout to play Mega Man again. Back on the Wii U I managed to beat the game without the Pause-Exploit for the first time and thought I’d have a hard time with that again, but apparently Mega Man is like riding a bicycle. I was definitely a bit rusty, but didn’t really get stuck.
Slowed down my pace on Yoshi’s Mysterious Mystery Book Mystery. It’s a nice one-level-at-a-time game. When I first saw the stealth level, I expected to hate it but it turned out to be one of my favorites. Which was a nice change of pace after the surfboard level was my least favorite level despite what it should be.
Visions of Mana froze on me. Don’t pause the game during a class strike! I don’t know if it’s consistent, but I’m not going to try. Then a group of enemies’ walk animation broke and they hovered towards me, T-posing menacingly! Also, for a long time now, a lot of area maps have had outdated quest markers the game never cleared. I wasn’t going to mention that, but since we’re apparently now collecting glitches, I might as well!
I think I’m really approaching the endgame now. Hunting down the Benevodons is classic Mana and I’m loving it! It’s a bit strange that they brought back Zable Fahr as the Benevodon of Darkness when the other seven are new, but that one has always been my favorite and seeing a screenshot of it was a big reason why I had the urge to start the game when I did. I’m also starting to get side quests for the high-level nemesis-type enemies. Which is great, because I never bothered to write down where they are! Very convenient.



I’m surprised you don’t remember the stealth level, it’s the only one I’ve seen so far where an enemy just murders you. You’re trapped in a temple and need to get four keys to get out.
And you just reminded me, speaking of doing a search on Visions of Mana bugs, I had another one early on where the second wave of enemies in a trial battle didn’t spawn and I couldn’t find help on that either. It worked after a restart though…