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Joined 2 years ago
Cake day: June 29th, 2024

… Dracula’s eyes still look like two red pixels. I guess my crt isn’t crt enough. Maybe if I smear some Vaseline all over it.

But in all seriousness, still not sure how I feel. Something seems different about the visuals, and it is nostalgic. I might try to change up my setup to use it as a second display, but I think if I had fallen for the hype and spent $100+ on one of these, I would have been very disappointed.

Today’s crt filters on modern displays is more than enough for fun effects, but I would never characterize any of this as objective improvements.

  • We need free software advocates to get a chance to step into this ring. If we could push for a requirement that companies release the source code for their game engines, and public domain them - while still allowing them to retain copyrights of content assets, it absolves them of the responsibility of having to put more work into ensuring the game remains playable, while still giving fans what they need to make it continue to be playable. It also means players would still have to buy the game to play it, unless a total conversion existed.

    The main complication with that route would be 3rd party middleware. They could just be exempt from release requirements, but that would place a rather large burden on fans for having to make alternatives to that middleware to make a game playable.

  • Nostalgia-bait isn’t going to make addictive social media go away, and these devices will probably end up with easily foiled workarounds to get to those services anyway.

    Also, did Commodore even used to make flip phones? I had a legendary indestructible Nokia brick, Motorola flip phones, and one really shitty Samsung flip phone. I’d feel nostalgic for something from them if it had the same design (but not the shitty Samsung phone), not for a pseudo-oldschool actually-it’s-just-Android-but-less-functional phone.

  • I think that tagline is accurate in that the GBA did play a role in creating a pixel art renaissance. But at the same time I feel like there’s been a “flattening” of the art styles in a lot of pixel art moving from that point on, and sometimes it makes some pixel-based games feel like caricatures of their predecessors.

  • Apparently it’s going to be using the Qualcomm QCS8550 processor, which is functionally the same as the Snapdragon 8 gen 2 but without the 5g modem.

    It will run Android, but it’s worth noting that Retroids have pretty much always been open to alternative os’s. It probably won’t be long before people can put Rocknix, Batocera, etc on it.

    I’ve been wanting full fledged mobile Linux on these devices for a long time now. If I had the build skills and hardware for it, I would just see about getting Mobian, Droidian, Fedora, or PostmarketOS running on whatever devices I could.

Literally just going to copy the article in full to save you a click:

TL;DR

  • Retroid has confirmed screen specs for the upcoming Retroid Pocket Nova handheld.
  • The device will pack a 4.5-inch 1,280 x 960 OLED screen with a 120Hz refresh rate.
  • Retroid also showed off the Pocket Nova’s design, featuring a transparent shell and a familiar control layout.

Update: June 23, 2026 (8:25 AM ET): Retroid already confirmed a few Pocket Nova details, like the design and screen specs. Now, it has posted an image showing off various color options. Check them out below.

There are four translucent color options on offer, namely Crystal, Watermelon, Clear Purple, and Ice Blue. Otherwise, the Nova is also available in Black, 16-Bit, and GC color schemes.

Original article: June 23, 2026 (3:03 AM ET): Retroid previously sold the Pocket Mini, but it doesn’t currently sell an Android handheld with a 4:3 screen. It recently teased a new product in this regard, dubbed the Retroid Pocket Nova, and we’ve now got screen details.

The company just posted Retroid Pocket Nova screen specs on its Discord channel and social media platforms. We already knew it was a 4:3 OLED panel, but Retroid has now revealed that this is a 4.5-inch display with a 1,280 x 960 resolution and a 120Hz refresh rate. Check out the official image below.

The handheld’s 4:3 aspect ratio means it should be well-suited to emulating classic home consoles from the 8-bit to “128-bit” eras. So you shouldn’t see any letterboxing on this handheld when running these games.

The image also gives us a closer look at the design. This particular model has a transparent shell, while the control layout is broadly in line with previous Retroid Pocket devices. That means a pair of analog sticks (with one stick below the D-pad), select and start buttons flanking the screen, a home key on the left side, and a back key on the right. It also looks like we’ve got front-facing speakers here.

There’s no word on the overall dimensions, but I hope this will be a pocket-friendly handheld. There’s also no word on other specs just yet, such as the chipset, RAM/storage configuration, battery size, and charging details. Nevertheless, Retroid’s insistence that you won’t need a second mortgage suggests that this is a mid-range or budget device rather than a premium handheld.