Hello, everyone! I’ve created a shader here before that simulated a simple animated star. This time, we’ll take that creation to the next level and create a much more interesting type of star using a somewhat more complex approach.
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Hello, everyone! Let’s create an effect that resembles boiling lava viewed from above, which can be useful for various top-down games. It’s also a great demonstration of using four-dimensional noise and slicing it into three-dimensional layers, resulting in the characteristic flowing lava animation.
Hello, everyone! For the third time, we’ll be working with a shader based on a line graph with many vertices. This time, we’ll program an effect that loosely resembles a seismograph or another instrument with a similar display. It’s a fairly simple algorithm and, as usual, comes with plenty of parameters to customize its appearance.
Hello, everyone! In the previous video, we created a simulation of an electrical discharge using a line with multiple segments. This time, we’ll stick with a similar concept, although we’ll approach it a bit differently. We’ll create something like an ECG monitor that displays the characteristic heartbeat waveform.
Hi everyone! Let’s create another 2D effect that we can use in a game as an obstacle or an energy weapon. We’ll program an animated jagged line that resembles a lightning bolt or an electrical discharge.
Hello, everyone! Let’s again create a spatial shader for a 3D object. This time we’ll create a simple flag, make it wave gently in the wind, and demonstrate how we can dynamically control this effect in the vertex function.
Hi everyone! Let’s make something simple, because it’s the beginning of July, and I’d rather relax than program overly complex shaders. We’ll create a simple image warp effect that fits into a single line of code. So let’s go ahead and program that one line.
Hello, everyone! In this tutorial, I’d like to return to simple effects that don’t require any image input. This time, we’ll create something like an animated nebula, which can be an interesting visual enhancement for many space games.
Hello, everyone! After the previous huge tutorial, where we reached a new record of 25 parameters in a single shader, let’s take a look at something simpler. We’re going to create an effect that belongs to the category of scene transitions and resembles wiping a blackboard with a wet sponge.
