• 12 posts
  • 26 comments
Joined 3 years ago
Cake day: July 19th, 2023
  • The single biggest advantage of Bazzite over SteamOS is that it has the option to install programs from the normal software repos. If something you need isn’t available as a flatpak/appimage/etc, you can install it anyways to a package layer, and it will be available after a reboot. This is also really nice for programs that need better system integration, for example getting a flatpak password manager to integrate with a flatpak web browser often doesn’t work.

  • My understanding is SteamOS was lacking hardware support for most devices, and that they’ve been slowly fixing this. It’s been mostly functional for awhile now, but used to be completely broken, and it’s only now that Valve is saying it’s actually ready for most AMD devices.

    It’s part of why people had needed to use things like Bazzite/ChimeraOS on other gaming handhelds, because bare SteamOS wouldn’t work. There were things like hardcoded support for just the Van Gogh chipset, hardcoded TDP management that would cause system crashes on different hardware, no support for network devices, etc.

  • Kinda an accident to be honest, the article title is “The Steam Machine Was Originally Meant to Cost About $750”, but when I submitted it to Lemmy, the default title for the URL was instead ”Valve Says the Steam Machine Saw a Similar Price Increase as the Steam Deck…”, so I tried to change it back to the actual article title from memory. I was on my phone at the time, so I didn’t double check the title as I should have.

    I’ll fix it now.

  • Valve on the pricing of it:

    Steam Machine, like our other hardware products, is made up of many components that we source from manufacturers around the world. The price at which we sell our hardware is a direct result of the cost of these components. We felt like we had a good understanding of how those costs might change over time when we first started sourcing them for Steam Machine back in 2023. That understanding was born from the many years of data we all have about the evolution of PC hardware prices – primarily, that it tends to get cheaper over time as new technology arrives.

    Over the past year or so, that has changed quickly and significantly, most visibly for RAM and storage components. There are a variety of reasons, all of which are affecting hardware products everywhere. The overall effect is that our original goal for the price of Steam Machine is no longer viable. So the prices we’re sharing today reflect the state of the world for manufacturing; or, more accurately, it reflects the price of the components as we’ve secured them over the past 6 months.

    Price wasn’t the only thing impacted by all of this: availability was as well. There were periods where we found we couldn’t source some of our components at all, at any price. More than anything else, this has impacted the number of units we’ve been able to produce for launch.

    Also:

    If I don’t get a Steam Machine right away, is there anything else I can do?

    Thanks to the openness of the PC platform, there are lots of options for devices that will allow you to run games natively or streamed to your TV. There are many PC sites and communities out there that can help you with that. For our part, we are continuing to work toward enabling SteamOS to be used on more hardware than just ours. In fact, with the newly-released SteamOS 3.8, you can run the same code and operating system as Steam Machine on your own living-room PC using whatever PC parts you want:

    https://help.steampowered.com/en/faqs/view/65B4-2AA3-5F37-4227 . Right now, only AMD GPUs are supported, but we’re working on expanding support for the future.