
The game was Windrose and it was making over a hundred gigabytes of unnecessary writes per hour at 90,000-130,000 writes per second, for the record.
After the devs tweaked their database caching it went down to ‘only’ 20-60 writes per second, which still feels insane to me.



Plus Second Life already tried the same idea and failed, and did so without requiring several hundred dollars of specialized equipment per user like the Metaverse did.