ArkScript lang developer, split keyboard fanatic

  • 3 posts
  • 3 comments
Joined 3 years ago
Cake day: June 11th, 2023
  • Thanks for your comment!

    That’s a tough question, because it often boils down to preferences. I think a beginner developer or even someone fed up with the complexity of modern languages could be interested in the language, as it is very small but still more than usable. Only 9 keywords, no hidden meaning, everything follows the same rules : open a paren, then the first thing is a function call, the rest are arguments. I think the « lisps have too many parentheses » is a false problem only used by trolls. I won’t say that you have to understand the flow or fall into the matrix to use it and avoid the parens, it’s more about having a consistent coding style so that you don’t have to care about the closing parentheses. Plus with a modern editor, parentheses groups have different colors and are easy to match, you can navigate to the starting / closing paren with a keybind (% in vim, command/ctrl M in jetbrains IDE).

    I’m no frontend dev, so I battle a lot with it so it displays how I want ; I tried with flex to center vertically the « getting started » section, will have to try again.

    Yes, there is a time, cpu and memory limit to the playground, no worries! I started the playground about a year ago but only just recently managed to compile to wasm, I’ll see in the future if I can swap the docker integration for it.

I’ve been working on this (not so little anymore) project for some time now, and I’m finally happy with the branding, UX and docs state.

It’s a scripting language I made at first as a toy, to learn new parsing methods, explore compiler optimizations, and go back to VM land where everything is low level and amazing (at least for me) ; it’s now a fully fledged language that can be used as a scripting language like Python or Ruby, and can also be very easily embedded inside a project, as one would do with Lua.

Let me know your thoughts and opinions on the project!

I’ve finally picked up an iPhone about a month ago, and have been loving the experience.

However I’m now thrown into an ad-full world again (I used to have a browser blocking many if not most ads on the android), so I’m wondering, what adblockers do you use (may it be safari extension or entirely new browser for my fellow Europeans)?

Two years ago I started to follow RogueBasin’s roguelike C++ tutorial, a somewhat outdated tutorial in term of good practices and C++ version, but very on point in term of roguelikes.

My goal when I started Pataro what quite ambitious: I wanted to make a modern C++ roguelike from the tutorial, and write an updated version of said tutorial to help the community! Even better (or worse, in term of choosing your goals) I thought I could make a modern C++ roguelike library for people to use.

I got the first 9 parts of the tutorial working pretty smoothly, having set up an architecture inspired by Bob Nystrom about game architecture with roguelikes in mind (great talk by the way: https://www.youtube.com/watch?v=JxI3Eu5DPwE). Then I got to a big hurdle: saving and loading. Having used a lot of polymorphism, it makes quite hard to load correctly things and I stopped there.

progress as of june 2021

Then a few weeks ago, I picked up the project again, with a much lower set of goals in mind:

  • finishing to implement the tutorial from RogueBasin
  • ease the configuration of the project, so that people can pick parts of it or just make a roguelike from it
  • fix a bunch of problems related to the map and how it is used to be able to extend it and modify it (imagine being able to have spells that could alter the map)
  • rearchitecture a few more things because it’s still very rough on the edges
  • modernize the C++ code (again)

Progress as of july 2023