• 0 posts
  • 8 comments
Joined 16 days ago
Cake day: June 11th, 2026
  • It’s like anything… Think about how many people ride bicycles. Now go to ANY online community where people talk about cycling; it will likely be the most insufferably pedantic assholes you can imagine.

    99% of people who buy video games don’t identify as “gamers”, they don’t read gaming media, and they certainly don’t interact with gaming discussion online.

    As both an industry professional (former), and a self-identified gamer, I stopped giving a shit what “core gamers” had to say 10 years ago.

  • I disagree. You’re comparing polishing a marble to polishing the ISS while it’s in orbit.

    An N64 game like Ocarina of Time or GoldenEye was a masterpiece, but it fit entirely onto a 32-megabyte cartridge. The entire codebase, every asset, and every line of logic could be held in the heads of a tight team of 15 to 30 people. The constraints were brutal, but they were static.

    A modern AAA game is often over 100 gigabytes, that is a 3000x increase in asset data size. You aren’t managing a single, self-contained loop anymore. You are orchestrating the collision of massive, volatile, overlapping systems: real-time global illumination, dynamic physics engines, streaming open-world asset pipelines, complex AI behavior trees, and branching narrative databases. All of this has to run smoothly across vastly different hardware setups, from high end PCs down to consoles.

    When people say the “care and polish” isn’t there, they are usually reacting to the friction of this sheer scale, not a lack of effort. In the 90s, if a mechanic broke, one programmer could trace it. Today, a bug might be the result of a physics calculation conflict with an audio asset streaming millisecond late over a network layer. The fact that these massive digital ecosystems even boot up and run at 60 frames per second is an engineering miracle that dwarfs the entire development scope of the 90s. We aren’t getting less care; we are getting infinitely more complexity for effectively half the inflation-adjusted price.

  • The amount of money the industry blows chasing PR with the tiniest minority of whiny “core gamers” is going to be the downfall of AAA.

    The problem is that investors are brain-dead, so Forbes picking up on negative sentiment from 500 neckbeards can legitimately tank a publicly traded publishers stock.

    The vast, vast, VAST majority of gamers don’t identify as gamers, don’t play 50 titles a year, and sure as hell don’t engage with gaming media or online discourse about gaming. 95% of games industry revenue is coming from people who don’t give a shit about gamer “hot button topics”.

    The problem, like with most industries, is the speculative commodification of the companies themselves instead of just their products.

  • At this point in my life, if I catch a whiff that someone is anything other than a secular humanist, I’m done. I have zero interest in any continued interaction, nor in sanitizing my perspectives to make them comfortable. Unless I am forced by extenuating circumstances, I disconnect my existence from them in every possible way.

    I’m tired of trying to change narrow-minded people.

  • None of the things listed should be run by private corporations at all.

    We don’t need competition and innovation in these spaces. We don’t need 35 different kinds of chicken sandwich. We don’t need “options” for gas and electric rates.

    We need safe, abundant, high quality, environmentally conscious essential goods and services, delivered AT OR BELOW the cost required to produce and deliver them at scale.

    Make it all public ownership.