

Might not be a bad idea to start learning on a separate device though, so you’ll be ready when 2032 hits.
(That’s my current setup)
It’s time to Escape From Reality! :3


Might not be a bad idea to start learning on a separate device though, so you’ll be ready when 2032 hits.
(That’s my current setup)
Might be worth filing a bug report to graphene then. If it’s just Pixel 8s.
Even if it’s just another datapoint, more information and relevant logs helps the maintainers.
That’s just the trends - people like consuming media on their phone, and more screen space helps that (so they demand it)


Yet another reason that these platforms are just a circlejerk of insider trading that no rational actor should take part in.
A developer focused phone like the pixel line would probably make the most sense since they support the unique hardware features you desire, and GrapheneOS does have the option to never use the Google suite or to use it in a solid sandbox.
Personally, haven’t regretted my pixel 9 with graphene.


Not a word, but a phrase:
“Doesn’t suite my taste, but not a bad product.”
or
“Not for me, but fine for others.”


Plenty of highways to get outta there, man.


Ah, the wonders of FOSS gaming :)
Let’s be honest with ourselves - if user is required to open privacy and security settings to run games, that is a massive deterrent to the overall userbase to use games and software not rubber-stamped by Apple (even though I am aware that power users don’t have to abide by that).
As someone who has worked as an IT contractor with a required MacBook, I am aware that there are ways to install software not completely endorsed by the walled garden, but that is a single digit or less percentile of the userbase who will even try.
Thanks for highlighting the iOS/MacOS distinction though. It’s been a while since I’ve reviewed the documentation (never published a game but was working with a client who was at the time).
TL;DR: Apple’s restrictions on what software you can install and “our way or fuck off” philosophy have doomed serious gaming on their hardware, and ARM is not great for gaming atm.
Think about it this way - Mac’s software frameworks are not the primary focus for the vast majority of game developers (Metal was considered “do not touch” for the longest time for people not making mobile games), and Apple doesn’t have an incentive or true motivation to try to move their frameworks more towards the standards on Windows, Linux, etc.
Also, ARM in general (while it can produce great results when software is tuned for it) is just not a good way to play games designed for x86. Valve is trying with FEX, but to do so on a Mac is sort of compounding the misery (translating the x86 game then translating the DirectX/Vulkan framework to something the Mac can use will eat your performance alive).
Additionally, the 100% self inflicted “Think different™” problem on Mac for developers is the mandatory fees and the requirement to use Apple hardware to build and ship software for people to use in the “official channels”. That might be something a company like Adobe is willing to stomach, but not most game developers.
Addendum: Also Apple’s history with shitty cooling solutions and voltage limits means the CPU/GPU probably wouldn’t be able to perform to their greatest potential anyway compared to a traditional desktop pc.
Veracrypt/LUKS encryption: