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Joined 1 year ago
Cake day: May 13th, 2025
  • Man y‘all are getting really defensive when it comes to your favourite multi billion dollar company.

    I like the service steam provides but they’re not your friend. They’re still a profit oriented company.

    And just because valve’s competition are incompetent and/or assholes doesn’t mean valve’s not anti competitive.

    It’s not about a dev selling a game cheaper on another platform once it becomes popular, it’s about valve forbidding them to sell it cheaper somewhere else at release. Them using their 80-90% market share to forcing developers to either comply or get locked out of more than three quarters of the market is the essence of anti competitive behavior. Doesn’t matter if it’s Ubisoft who’s complaining (fuck ubisoft). It’s monopolistic.

    Also didn’t valve very recently state that they’re gonna enforce their terms of service more strictly in regards to keys sold on other platforms?

  • And Microsoft and itch.io.

    So, only gog is as expensive for devs on PC as Steam.

    And of course they would ask as much as steam would, if they were in valve’s position. But they aren’t and valve is actively using their position of power to keep them there (besides the stores being worse, feature wise, but a lot of people would ignore that for 20% cheaper games on epic, for example).

  • Steam is doing a lot right, don’t get me wrong.

    But, there are enough other platforms who are trying to get a foothold and valve doesn’t exactly make it easy for them.
    They’re currently being sued for anti competitive behaviour by pressuring devs into not offering cheaper prices on platforms with lower fees.

  • That’s why I said „de facto“. They have the power of a monopoly. They can do whatever the fuck they want, like charging developers more fees than almost any other PC games storefront. Because what can the devs do? Not use steam? Who’s gonna play the games then?

    And valve is currently getting sued for abusing their market dominance for anti competitive behavior, pressuring devs into not offering their games for cheaper on other platforms, which do offer a lower cut, for example.

    So yea, they aren’t a monopoly. But, at least within the PC games market, they do act monopolistic.

  • A digital marketplace for games existing is indeed in no way a bad thing.
    Neither is Steam, per se. I use it myself happily and valve has done a lot of good for gamers, even more so as someone gaming on Linux.

    However: That doesn‘t make it better that they’re still at least partially responsible for online drm (although ea, ubisoft and microsoft aren’t exactly innocent either).

    Platforms like gog, which sells games without drm, get way more goodwill from me though.

    Also, I find it a bit naïve to think that steam singlehandedly made PC gaming popular. There were a lot of AAA games, even well into the 2010s, that used either disc based drm, no drm or – starting around 2010 – other, non steam online drm.
    I didn‘t have the need for a steam account with more than goat simulator until like 2016 or 17 and I did play a lot of games.

    What I do give steam credit for is making indie games popular. Prior, those just weren’t really a big thing. Thanks to steam, you didn’t need a big publisher.

    Also: I do have gripes with the gaming community hating drm and other game launchers (and especially here on Lemmy being anti capitalist and anti billionaire) but then pulling out the pitchforks of anyone points out that Valve maybe isn’t perfect either…

  • They‘re a de facto monopoly, and they pretty much started the whole drm protected license tied to account thing for video games. They also charge quite some fees for devs.

    But they haven’t been in the news for anything specific lately, besides maybe the price of the stream machine, which definitely isn’t their fault.

  • Yea, a lot of people don’t realise, how stupid 8K TVs are.

    4K does make a lot of sense in many cases, especially if you set up your TV for an optimal „cinematic“ viewing distance (roughly 2-2.5m for a 65“ TV, for example) allowing it to fill roughly 30-40° of your field of view, as recommended by the SMPTE.
    At 30-40° our eyes have about the resolution of 3-4K (or, technically, a bit less than 100 pixels per degree in greyscale, even less in colour).

    Meaning, you would need a screen that fills more than 40° of your FOV for there to be a meaningful difference between 4K and 8K. That would translate to a distance of less than 2m to the 65“ TV in the previous example. More like 1m if you want to get the most out of the 8K. That’s about the FOV you get in an IMAX theatre. I don’t think very many people would set up their home TV like that, and unless you are, 8K is just throwing money out of the window.