• 7 posts
  • 25 comments
Joined 1 year ago
Cake day: July 14th, 2025

Hello my name is Daniel Hanrahan should I have my free and open source video games communicate with other video games, source ports and emulators that are either source available or open source for customizabilities and fun’s sake, or should I let the people do that.

For Example if I do something in 1 game it will take me to another games level/area or I get an Item in that other game.

Link to my games: https://daniel-hanrahan-tools-and-games.github.io/

Hello my name is Daniel Hanrahan and I am proud to announce that 3 of my video games can now run on pinball or pachinko tables like the p3/p^3 pinball table, they are only backbone ports though so some assembly (not the language) may be required, here are the 3 games: Bowling_Mega_Mix, Guide_The_Marble and Bug_Invasion. Here is the link: https://daniel-hanrahan-tools-and-games.github.io/

Hello my name is Daniel Hanrahan and I am proud to announce that my free and open source video games now have versions written in scratch so anyone can clearly understand how my games work. Link to games: https://daniel-hanrahan-tools-and-games.github.io/ , also I have to ask and I know it is like comparing apples to oranges here, do you think I am providing a good service better than valve provides a good service for their games and other people’s games.

Hello my name is Daniel Hanrahan and I am proud to announce that all my FOSS video games can now run on any hardware with a monitor, although some assembly (not the language) is required to get it running on some hardware. Examples of some hardware in this situation is the pdp-1, SNES, microcontrollers, you name it. To be clear the compatibility versions of my games unless the game has no compatibility version, then main version would be compatibility version and does not use raylib 6 and text based, is the best versions of the games to run on that hardware because it uses raylib 6 and to get it running, you will most likely need to make changes the renderer to get it running on that hardware. Text based games should be able to run on that hardware with only control changes if necessary. Link to site: https://daniel-hanrahan-tools-and-games.github.io/

I am proud to announce that my open source games now has a license grant to use the polyform noncommercial license or polyform strict license instead of GNU GPL v3.0 in specific cases. Why did i do this you may ask, well there maybe times when developers have to use proprietary tools or programming languages and there maybe a TOS or EULA with either of those things that says you cannot release games commercially made with these tools unless specific requirements are done or only specific people can work on your games that uses these tools and thats what the license grant solves. To find out more go to the link to the site and the links to repos are in this link: https://daniel-hanrahan-tools-and-games.github.io/