
Huge “I like shorts. They’re comfy and easy to wear.” energy.

Huge “I like shorts. They’re comfy and easy to wear.” energy.

Kojima games are famously cutscene heavy. They may not be for everyone, but lazy is the last word I’d use to describe anything about them. I think it’s perfectly fine for a story to lean on its medium or outside context to feel special, interactive movies included.
In fact, I’ll even say it’s perfectly fine for a game’s presentation to force tons of people out of its audience in general, whether that’s via extreme difficulty, reliance on senses not everyone has, not being pausable, or not being enjoyable in anything less than 3 hour chunks.

Wow, I’m really glad this topic came up. As a recent convert from Windows, it’s still muscle memory for me to yank out a flash drive as soon as the copy dialog completes. (Yes, I know ejecting a drive first is still the proper thing to do on Windows, but skipping that has not been an issue once in hundreds of cases.)
I think the size is a selling point for a lot of people actually, especially outside PC enthusiast circles where we’ve come to expect big cases and whatnot. I’ve got a visual for a 6" cube on my desk right now, and it’s crazy how small it feels. All the “equivalent” small form factor builds I’ve seen proposed are still legitimately several times bigger at best when comparing volume.
Paired with the Frame’s virtual screen and controls, it might be a great travel gaming PC solution with better ergonomics than a laptop.
It’s worth remembering that most discussions like this are dominated by enthusiasts (including both of us) whereas most people in general are not enthusiasts.
In my experience, most people don’t actively play more than 512GB worth of games at once, and you can add to this with spare microSD cards or other PCs on the network. Steam makes transferring game installs to the main SSD from elsewhere rather painless.
Even as a bit of a data hoarder myself, I only really go beyond 512GB to: 1) keep pace with multiple friend groups that like entirely different game genres I need to all keep available at a moment’s notice, and 2) maintain games modded outside the Steam workshop that I may not play that often but still want to not have to set up more than necessary.
I doubt $700-$800 was going to happen even before prices went crazy. Some time ago, someone at Valve stated they were trying to beat the Index’s $1000 launch price in a way that implied that if the Frame had beaten that price, it wouldn’t have done so by much. The Frame probably won’t see the 40% price jump of the Steam Machine, but it won’t be 0% either. I’m guessing it’ll be somewhere around $1200, but that’s just a hunch.
I’m just saying the phrase you singled out has the same feeling as this heavily memed phrase.