• 9 posts
  • 29 comments
Joined 1 month ago
Cake day: May 17th, 2026
  • “No mushroom joke this time — just a true story about a mushroom who bought a Steam account and got scammed.” “Here’s one I’ve seen: some new players buy a Steam account with a game they want — instead of buying the game itself. They don’t know account trading isn’t allowed, and they don’t check the original email. The seller can always reclaim it later. A few bucks saved, account gone in a week. Happens more often than you’d think.”

1 day

In China, there’s a common Steam scam — sellers offer dirt-cheap game keys for like $1, using some tech trick to make the game temporarily show up in your library. A lot of new players don’t know how this works, and they don’t really have a sense of what games should cost. So they think paying $1 for a AAA title is a great deal.

The good news is, police have been cracking down on this gray market. It was worth tens of millions of dollars.

  • “Yeah, that’s exactly what I found too. I looked it up after you mentioned it — the pattern seems to be: buy a legit Steam developer account, release a clean game, build up some positive reviews, then push a malicious patch later. BlockBlasters is the clearest example: clean on July 31, then on August 30 they pushed Build 19799326 with a three-stage malware chain — data harvesting, credential theft, crypto wallet draining. Over 260 victims, $150k+ stolen. FBI got involved. I also saw PirateFi, Chemia, Tokenova — same playbook. It’s like they’re running the exact same blueprint across multiple games. Pretty wild.”

2 days

I posted something about Steam fake game scams on a forum earlier. Some people thought it was AI-generated. So I rewrote it — this time as a story.

Xiao Chen is a fictional name. But there are a lot of players like him in China. I’ve had people ask me for help with Steam — thankfully, none of them got scammed. But not everyone is that lucky.

Back in 2017, PUBG blew up in China. A lot of players heard about Steam for the first time. My friend Xiao Chen was one of them — and he fell for a scam. He was a typical MMO player. He played Tencent games. 648 RMB for in-game items? No problem. But 98 RMB for PUBG? That made him hesitate. He didn’t know what Steam was. He’d never even seen a legit console game before. He didn’t know much about how a PC works either.

Back then, if you needed to find something online, you used Baidu — kind of like Google. But the results on Baidu are messy. Xiao Chen ended up downloading a fake Steam client. It said 138 RMB for PUBG, plus some “free AAA games.” He was tempted. He tried watching video tutorials to register a real Steam account and download the game. But it was too hard for him. Not because he’s stupid — it’s a network thing. You need a VPN-like game accelerator to use all of Steam’s features, because the servers aren’t in China. There’s a Chinese version of Steam, but it doesn’t have many games.

He thought about buying the 129 RMB fake Steam package. He also saw a 9.9 RMB service on Taobao — someone would help you register a real Steam account one-on-one. But the reviews were bad. Here’s the thing though — that 9.9 RMB service is actually legit. The sellers are just charging for their time. Some of us old players used to get annoyed by these services. But after a few months, we saw the kind of questions new players were asking. Some buyers expected way more than 9.9 RMB could cover, and they left bad reviews. Honestly? I started to feel bad for the sellers.

Anyway, Xiao Chen ended up buying the 138 RMB fake Steam package. At first, it worked. He could play PUBG. A week later, the game was gone.

He came to me: “What happened?” I told him: “That was a fake client. There’s a tool called SteamTools — it’s actually for game developers. But scammers found a way to abuse it, using a Windows vulnerability to fake ownership. It looks like you own the game, but you don’t really.”

I told him to just buy games directly on Steam next time, or get CD keys from legit sellers. “Don’t trust any deal that’s less than 9.9 RMB — it’s the same scam.”

He listened. He went back to Taobao and found a seller offering gift copies at a reasonable price. The seller was honest — they said it’s not piracy, and if the game gets revoked or your account gets banned, they’ll compensate you. He hesitated at first. But it didn’t seem like piracy, so he bought it.

Later, he told me about it. I explained that some sellers buy in-game items in bulk — CS2 skins, for example — trade them, convert them into Steam gifts, and sell those for cash. It’s a gray market. He asked: “Is that even allowed? Steam does have a gift feature.” I said: “The game itself is legit. But the method is not.”

After that, Xiao Chen started learning more on his own. And now he helps other new players avoid getting scammed.

The good news is, China has already cleaned up a large portion of these fake Steam services. Police have seized illegal profits worth over 185 million RMB. It’s not completely gone — but more and more people are speaking out against it.

I’m not writing this to complain about anything. I just want to document something real that Chinese players have actually been through. If you’ve seen similar scams in your own country, I’d love to hear about it too.

  • "That’s a really good question. I think the honest answer is: most Chinese players just don’t think of Steam forums as the primary way to communicate with developers.

    There are a few reasons:

    First, Steam is not fully accessible in China without a third-party tool (often called a ‘game accelerator’ or VPN). So the forums — and sometimes even the store page — aren’t something everyone casually browses. It’s not impossible, but it adds a layer of friction.

    Second, and I think this is the bigger one: we’re just not used to forum-style communication anymore. For younger Chinese players, the internet culture shifted from forums to apps like WeChat, QQ, or Bilibili a long time ago. Replying in a forum thread, or sending an email, feels like a much more ‘formal’ and slower way to communicate. Leaving a review, on the other hand, is quick, familiar, and doesn’t require switching context.

    Third, many Chinese players actually do use reviews as a way to say ‘please add Chinese’ — not out of anger, but because they’ve seen it work before. Developers often respond to review trends faster than forum threads, especially when a game gets sudden attention from a Chinese streamer or YouTuber. That visibility creates pressure, and the developer decides whether the Chinese market is worth investing in. And honestly? Most players understand if the answer is ‘no’ — they’re not demanding, they’re just signaling.

    So yes, forums exist. But for most players, a review is just the path of least resistance. Not the most logical path — just the most familiar one."

  • "That’s a really fair question, and I appreciate you asking it in good faith. Let me explain the context that’s probably missing.

    First: Why buy a game with no Chinese support?

    For many Chinese players, buying a game without Chinese isn’t a mistake — it’s a bet. We buy it hoping the developer might add it later, because it’s happened many times before. Games like Dying Light, The Witcher 3, and Dark Souls all added Chinese post-launch after community feedback. So when Chinese players see a game that looks good but has no Chinese, they buy it — not to leave a negative review, but to signal: ‘We’re here, we’re paying customers, and we’d love to play your game properly.’

    The negative review isn’t the goal. It’s a message.

    Second: Why leave a negative review instead of just not buying?

    That’s where Chinese platforms work a little differently. On Steam in China, the review system isn’t just for other players — it’s also one of the few direct ways to communicate with developers. A negative review with ‘Please add Chinese’ is often seen as a polite request, not a punishment. Developers regularly respond to these reviews and add languages based on demand. So to Chinese players, it feels like a normal way to get attention — not ‘entitlement,’ but ‘this is how the system works here.’

    I completely understand why that looks weird from the outside. But for us, it’s not about being angry — it’s about being visible in a market we spent 20 years being invisible in.

    And just to be clear: Most Chinese players don’t buy games specifically to leave negative reviews. That would be expensive and pointless. We buy them because we want to play them — and we hope the review will help make them playable.

    Hope that helps explain the logic behind it. Thanks for the thoughtful question!"

2 days

I want to share something about the Chinese gaming community on Steam, and I’m genuinely curious how it compares to the rest of the world.

Quick background:
China’s gaming market has a unique history — we went from an era where piracy was basically the only affordable option (legitimate games could cost a large portion of a monthly salary) to now being the largest Steam user base in the world. That shift shaped our review culture in interesting ways. (Many players still use second-hand marketplaces similar to eBay to buy cheap game keys or accounts.)

Disclaimer: I don’t speak for all Chinese players. This is just my observation based on common discussions in Chinese online communities, and I’m sure I’ve oversimplified some things. I’m sharing this to invite comparison, not to claim we’re special.


Reasons Chinese players give POSITIVE reviews:

  1. The game itself is genuinely fun (e.g., Red Dead Redemption 2) — this is pretty universal.

  2. The developer’s redemption story feels moving and genuine.
    Example: Cyberpunk 2077. Beyond fixing bugs and releasing the anime Edgerunners, there’s a specific story that earned huge goodwill.
    In 2022, a young fan and model maker passed away from a muscle disease. His mother took over his online shop, taught herself 3D modeling from scratch, and continued his unfinished work. When the developers learned about this, they added the fan as an NPC (a cyberware doctor character) in the Phantom Liberty DLC. His mother later said she would learn to play the game herself.
    This resonated deeply because it echoed the NPC’s personality — a kind, loyal mentor figure who treats the player like family even in a grim world. It showed how games can connect real human stories, which means a lot to players.

  3. It promotes Chinese culture globally (e.g., Black Myth: Wukong — this was a huge source of national pride).

  4. The developer showed clear, consistent growth over time (e.g., No Man’s Sky — we love a good comeback story too).

  5. Excellent localization for Chinese players (high-quality translation, full user interface support, and voice options where possible). Games like the Resident Evil series get extra appreciation for this.


Reasons Chinese players give NEGATIVE reviews:

  1. The game supports many smaller languages but skips Chinese entirely.
    Example: The indie game BZZZT (from a Czech developer). It included support for languages like Czech, Polish, and Turkish, but no Chinese. The developer publicly complained about negative reviews from Chinese players, calling it “blackmail.” This backfired and sparked more backlash. He later apologized and added Simplified Chinese support.
    Many see skipping the world’s largest market as a sign of disrespect.

“I know this one can look unfair from the outside — I shared more context in the comments, if anyone’s curious.”

  1. Big mismatch between marketing promises and the final product (overhyped features that don’t deliver).
    Example: Hollow Knight: Silksong (2025). After years of waiting, the difficulty felt excessively punishing compared to earlier promises of being more accessible. Early bosses hit very hard, progression was slow, and some design choices felt hostile rather than challenging. The Chinese review score dropped sharply, while the original game was beloved.

  2. Immediate price drops or perceived betrayal after purchase (feeling punished for buying early).
    Example: Diablo IV. Day-one buyers saw big discounts shortly after launch, special offers that didn’t compensate existing owners, regional price changes, and eventually the base game being given away for free. This created a strong sense of “why support early if late buyers get better deals?”

“I know sales happen everywhere — this one’s less about the discount, more about the silence around it.”

  1. Developers show noticeable disregard for Chinese players.
    Using the BZZZT example again — publicly shaming reviewers and appearing to dismiss the entire Chinese player base as a problem felt disrespectful.

  2. The game is simply not fun or fails to meet core expectations.
    Example: Little Nightmares III (2025). The Chinese review score dropped to around 14% positive (“Overwhelmingly Negative”). Common complaints included repetitive puzzles, stiff level design, long loading times, weak co-op, and a big drop in the horror atmosphere that made the first two games special.


My question for overseas players:

  • Which of these reasons resonate with you?
  • What would you add or remove from the lists?
  • What’s YOUR personal standard for leaving a positive or negative review? (For example: How many hours do you usually play? Do you focus on fun, value for money, technical quality, developer behavior, etc.?)

I’m not trying to start a “which region is better” debate — just genuinely curious about how different gaming cultures approach the same act of reviewing a game.

(Please go easy on me — this is my attempt to summarize common trends, and I’ve probably oversimplified. Looking forward to your thoughts!)

7 days

I’d like to share how I discovered Sonic and my personal take on SEGA as a gamer from China.

In China, Sonic was once a much bigger name. But today, many younger players may not even recognize him. Twenty years ago, most of us couldn’t afford original SEGA hardware. Instead, we played MD/Genesis games through a VCD player called “Xin Tian Li.” Here’s the interesting part: the machine actually had a legitimate license from SEGA—but it was licensed as a VCD player, not a game console. The company behind it then flooded the market with pirated MD game discs, and quietly turned a blind eye to users running them on the machine. Most players at the time had no idea about any of this—they just knew they could play Sonic on this weird VCD player, and that was enough.

That’s how an entire generation of Chinese gamers got their first taste of Sonic—through a gray-area loophole that we didn’t even know was a loophole.

Pirated or not, those memories are precious to me. Sonic felt completely different from anything else—high-speed side-scrolling action was mind-blowing at the time. Later, when I grew up and learned about the development stories behind those classics, I gained even more respect for the creativity and craft of the original teams. To this day, I’ve purchased over a dozen officially licensed Sonic games.

So why isn’t Sonic as big in China? I think one major reason is that SEGA deliberately positioned Sonic as Mario’s edgy rival—“Mario is for kids, Sonic is for older players.” That marketing worked in some regions, but in China, the post-MD era left a gap. Most players never got hands-on with later Sonic titles, and over time, they gravitated toward other franchises. For example, Persona 5 Royal has a huge meme status here—“P5R is the greatest JRPG ever” is practically gospel among fans.

That said, I’m still grateful to Sonic. He gave me a new perspective on gaming: face your fears, keep running forward, and never look back.

A friend of mine once put it this way: “SEGA always starts with a brilliant, sky-high concept, but the execution often falls just short of greatness. It’s not that the games are bad—they’re always missing that little extra something.”

One small regret: I ordered a limited-edition artist-collaboration plush toy—the “SEGA Sonic × Kosuke Kawamura” collectible. But it hasn’t arrived yet. Seeing the promo images just makes me want it even more!

Happy 35th, Sonic. Keep running.

1 month

In today’s FPS market, Insurgency: Sandstorm feels like a quiet but very opinionated title. It doesn’t chase the large-scale destruction of Battlefield, nor the high-intensity competitive style of Rainbow Six Siege. Instead, it puts all its energy into authentic, brutal, and deeply immersive close-quarters tactical combat.

What makes it stand out

The gunplay is what many long-time players keep coming back for. Bullet penetration through cover is very realistic — thin walls, wooden doors, sandbags, none of these are truly safe. Sound propagation and positioning are crucial. In narrow streets and buildings, one footstep or gunshot can give away your position. A single well-placed hit to a vital area kills instantly. There’s no health bar to save you. That “you could die any second” tension makes every push feel stressful.

And here’s an interesting part: while the game is hardcore, it doesn’t put everything on individual aim. Players with average aim can still turn the tide with good positioning, suppressive fire, smoke, and team communication. Fireteam lays down suppression, assault team flanks, recon provides intel — when the coordination works out, even someone with “bad aim” can feel like the MVP. This sets it apart from many aim-focused hardcore shooters: the floor isn’t low, but the ceiling is high. Players of different skill levels can all find their place.

Night mode

Night maps are one of the most addictive parts. With NVGs on, the world turns into this eerie green. Bright areas are blinding, dark areas are pitch black. The stark contrast, combined with tight corridors and close-range fights in narrow streets and buildings, ramps up the tension and immersion to eleven. Many players say that after a good night match, going back to normal daytime maps feels “too bright, too safe.” That unique atmosphere is hard to find in other mainstream FPS games.

PvE co-op mode

Besides PvP, the co-op mode is worth mentioning. Facing waves of AI enemies requires clear team roles: someone on the machine gun watching the point, someone handling flashbangs and smoke, someone carrying ammo. Failure means restarting. That slight roguelike frustration — along with having to try again — actually makes victory feel much more earned. Solo players or those without a regular squad can start with co-op to get used to the game’s pace and weapon feel.

Current state (2026)

After years of updates, the game is now very mature. Map count, weapon mods, and balance have been polished over a long time with community and developer input. In 2026, Steam still shows 1000+ daily concurrent players. Matchmaking isn’t fast, but it’s not slow either. The core player base is still active. It’s not the most popular game, but those who stay are usually people who genuinely like this style. The atmosphere is relatively friendly, and veterans are often willing to help new players.

Caveats

It’s not perfect. The verticality in some map areas can be confusing from time to time. New players getting quickly “educated” by veterans is also common. If you’re looking for perfectly balanced competitive matches, or just want to turn your brain off and run-and-gun, this game will probably feel “too tryhard” for you.

Verdict

If you have a passion for authentic modern tactical shooting, enjoy CQB (close-quarters battle) immersion, and are interested in games like Squad or Arma but want a faster pace — then Insurgency: Sandstorm is still a worthwhile choice.

Overall, this is a seriously underrated hardcore FPS. It doesn’t have big-budget marketing or hype, but it delivers on “real and deep” gunplay in a solid, restrained way. Once you get into it, you slowly realize: this kind of quiet, lingering combat is what makes it so compelling.

If you’ve been looking for a shooter that truly makes you tense and actually requires you to think — give Insurgency: Sandstorm a chance. It might not be the hottest game right now, but it’s probably one of the most flavorful hidden hardcore gems.

My own analysis and opinions based on my gameplay experience. AI was used only for language refinement, translation, and structural assistance — no core ideas or arguments were generated by AI.