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  • 4 comments
Joined 2 years ago
Cake day: May 19th, 2024
  • How hard is it to implement email verification?

    Harder, actually.

    That’s the point of OAuth, which is what you’re seeing there.

    The idea is that you’re you and you have a… google account. This shitty little website doesn’t want to be responsible for you login details, because those can get stolen. Maybe they contain an email address, which is a problem. Software needs to be updated, it’s all a big. They don’t want to touch anything in terms of security that identifies you as you.

    Maybe all the website does is save your favorite pepe memes. They don’t need anything else from you, but they still need to have something to get a user id and make sure nobody messes with your pepe meme collection. That’s where this system comes in, because the rest of website becomes significantly easier. They don’t need to store anything personally identifying, all they get is an ID and they can connect it with your pepes.

    The only downside to OAuth is, as you can also see, that it’s corpos you don’t want to trust that are offering it.

  • Bloomberg cites two high-profile cases referenced in the ongoing lawsuit, one involving Ubisoft, and another Warner Bros.

    First of all, I trust Ubi and WB way less than valve.

    Valve allegedly threatened to delist all editions of Rainbow Six Siege after Ubisoft offered a cheaper option on its Uplay store.

    Yeah.

    Because it violates their policy. That’s not a “threat”, those are the terms of the contract Ubi and WB agreed to. Terms that everyone has to follow.

    Heck, Ubi and WB should be hit with a counter suit for trying to leverage their market position to exert control over valve and getting unusually favorable terms.

    Clown suit. Ubi and WB are mad they can’t break their contract with valve in a one sided way.


    edit: I forgot some context:

    The deal between valve and a publisher or dev is: they can sell on steam and elsewhere if steam is at least tied in price, or cheaper, but when they sell somewhere else, that includes the steam key and access to steam and steam’s distribution at no cost.

    What the devs and publishers wanted to do was leverage other features of steam and the steam ecosystem, while undercutting steam’s price.

    They are always free to just not sell on steam for a cheaper price. That’s not what this is about.

    edit2:

    https://partner.steamgames.com/doc/features/keys

    “Steam Key Rules and Guidelines”