
Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”

Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”

Can you share?

I’m not sure there’s an agreed upon definition of “artificial difficulty”. The whole game is artificial so I’m not sure what “natural difficulty” would be.

I’ll keep saying it: I already have a job. I want to play a game to unwind.
This is not a universal response. Some people like difficult games for many reasons. Overcoming a challenge can give me a taste of triumph absent from my day job.
Implementing a wide gamut of difficulty settings is also an accessibility feature, and allows people with certain physical or mental challenges the opportunity to enjoy your game firsthand. Why would you want to deny your audience this opportunity?
Sure, maybe, but the devil is in the details.
I suppose it’s not the game maker’s responsibility to stop people from ruining their own experiences. I’m pretty confident that some people would just easy-mode through dark souls and have a vastly diminished experience. “I don’t see the big deal. It’s just an action game”, they might say, because easy mode gave unlimited healing and no monster respawn. The difficulty (which is vastly overstated) is part of what makes it work. People remember Blight Town and Sen’s Fortress because of the ordeal. I can’t remember a single dungeon from Skyrim.
Furthermore, meta game options found in menus is not the only way to do difficulty options. Elden Ring, for example, is very generous with spirit summons.
I would not be surprised if my old coworker-friends started a separate group chat without me after the nth, “Maybe you should come to one of these protests” and “Please at least read the wikipedia summary on this historical topic before you start going off about it” message from me.
They’re fine people but they’re also kind of very… apolitical.

All those people who refused to take COVID seriously have a lot of blood on their hands.
I really don’t think that’s a productive use of “gatekeeping”.
Do you apply this to other mediums? There are books and movies that are difficult to follow, but no one demands that authors and publishers release a simpler edition. Video games seem to be an exception.
Accessibility like “let me remap the controls” or “give me subtitles” is a whole different beast from “let me be invulnerable”. Treating those as the same is strange to me.
I’m not particularly against difficulty options. I didn’t have the patience to finish Nine Sols without turning the difficulty down. I wouldnt have felt “gate kept” if I just had to put the game down without finishing it.