
Hahaha, next up: Happy Chaos in Plus R.
I’m for it: let people eat. Also, they better make that motherfucker Carl fun to play the next BB, which’s definitely coming now that they did this.

Hahaha, next up: Happy Chaos in Plus R.
I’m for it: let people eat. Also, they better make that motherfucker Carl fun to play the next BB, which’s definitely coming now that they did this.

Maaan, easy: soulslike. Combat so slow, they’re the closest real-time combat will get to turn-based. Everything moves at a snail’s pace in most of those games, holy shit.
If I want difficulty, I’ll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.
Frankly, I don’t think any of the originals are particularly good
In terms of what? And what’s your relationship like with the character action genre?
Combat peaked in GoW3 and it’s definitely the best western action game, IMO. OG trilogy badly needs a remaster and PC port, which I read is in the works, so that’s good.
I liked the freedom of expression GoW3 gave me. Like, you get one opening and you can fuck up the enemy in all sorts of ways in true action game spirit. Really good stuff and more western action games should’ve followed suit.
This is my issue with soulslike combat: all of this is also applicable to fast-paced action games, specifically on higher difficulties. You won’t Platinum Jeanne on Infinite Climax in Bayonetta if you don’t know what exactly needs to be done.
Furthermore, in fast-paced action games, you don’t only need to know timing, spacing, specific boss exploits, but you also need to master mechanically challenging techniques. The latter is replaced with RPG consumables/builds in souls-like, which you get by exploring—another reason that bogs down the game’s pace.
I’m not shooting down the value of soulslikes; I’m fully aware Dark Souls has no intention to play like Bayonetta, and that does not indicate it’s worse in any way. Just pointing out why their slow pace puts me off.