
This is a moment where workers have a lot of leverage.

This is a moment where workers have a lot of leverage.

Archival is vital to society. Intentionally blocking archival should literally be illegal.

They’re not beholden to public investors. If they go public or sell to a public company it will change.
Agreed. To me, this blog post felt like a elevated rant. There’s not much meaningful analysis or substantive criticism of actual games or game design. There’s some comparative insight that is worth thinking through, but in the post it’s all wrapped up in rants about how one side of the comparison is bad and doesn’t really hone in on the nuances of the comparisons.
Notably, the discussion of game length (a key point of this post) is thin, especially when discussing the comparison to film and music.
Everyone is entitled to their opinion, of course. Overall, for the comparative insight, it’s probably worth reading for people who like to think about these things, despite the issues within.
Path of Exile 1 has the deepest crafting system in any rpg, no contest. It relies on player knowledge to make the best use of materials. Mitigating randomness with multiple strategies is part of that player knowledge.
But to get even decent at crafting in poe1 takes thousands of hours of gameplay.
You can watch 100 crafting tutorials, but the system is deep enough that there’s really no substitute for experience.