• 0 posts
  • 14 comments
Joined 2 years ago
Cake day: September 1st, 2024
  • My thoughts/understanding, without Google searching/copy pasting, is that communism is supposed to focus more on the structure of a community and specific ways to allocate duties and rewards to generally better the lives of a subset group of people (Community). Personal wealth and standing coincide with your communal position, while ensuring that the least standing members still have a good minimal quality of life.

    Socialism is similar, but focuses more on everyone as a whole. Everything is meant to be setup and geared towards the betterment and equality of all, but in a less structured way. All things are done for the betterment of self and society. Rewards and standing depend on merit and deeds equally. Tangible reward is shared as equally as possible.

    I’m not sure if I am conveying my thoughts right here. This is way harder to write out than I expected when I started, but I’m too deep now.

    In my mind, communism would be more hierarchical in tangible reward, socialism would be hierarchical in subjective reward. (Think Star Trek).

    I am probably way off, so if you want the text book definitions and differences, I’d suggest an online search for such.

    Edit: spelling

  • I’ve got 1500+ hours in it overall, though I suspect I left it on the menu screen and fell asleep a few times to reach that number.

    It still scratches the rpg/builder/cooperative itch for me, even though I mostly just solo build stuff now.

    The challenge of trying to build big and taller with the weight/support mechanic seems to pull me back.

    Then sailing does too. I’ve been revisiting the ashlands a bit as well, trying to get my block/dodge timing back up to par before 1.0 hits later this year.

  • I don’t “hate” it universally. I see its positives and how it can make certain things easier. My own negative feelings towards it just outweigh the positives at the moment.

    If they can figure it out where:

    • AI isn’t being developed for autonomous armed military combat
    • isn’t sucking up heinous amounts of power and water, especially in places that can’t support it.
    • isn’t readily available to the criminal masses to do great harm with.
    • isn’t being completely untruthful about the harm it is doing.
    • isn’t being forced down the throats of everyone in the business world.
    • Isn’t used by, from, around, or even remotely involving children.

    The main problems aren’t with the technology, but with governments slow response to properly regulate it and protect society. I guess.

    I use it now and then to spot bugs in my code and it is super handy for that. Coming up with code all by itself can be wonky. If non-programmer vibe coding becomes the norm, we are all going back to paper.

  • Because they are one of the few mega companies that hasn’t shrinkflated, enshittified, or otherwise crumbled the quality of their offering. Haven’t sold out the privacy of their customer base to advertising companies, and are generally good to deal with for customers and developers.

    It’s not a secret formula that no other company can learn from. It’s as simple as not being dicks IMO.

    For some reason, most companies seem to grow too a certain threshold at which they sell their souls to profit and will self destruct to get more of it. Steam thankfully isn’t one of them…… yet.