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Games@lemmy.worldbyAgent_Karyo@piefed.world
2 months

Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'

www.pcgamer.com English

The evolution sim that was never meant to be.

Original Source:
Spore: An oral history by Jay Castello / Designroom (free registration required)

8
    The evolution sim that was never meant to be.
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    • wuffah@lemmy.worldEnglish
      2 months

      Bullshit.

      EA did what they’ve been doing for 30 years: buy a competing game studio, release a few token cash grab titles under their beloved name, then shut down the studio and lay off all the developers. EA mediocritized Will Wright’s original vision for Spore, and trashed the last SimCity game with their always-online, closed architecture and slapdash support.

      The really insidious part is that EA does make fun games, but they have remade the industry in their image: closed source, online only, DRM-infested, yearly release, day-one “expansion”, cash grab software that inspires none of the community and creativity that used to foster legendary franchises. And, they’ve killed countless game studios to create a quasi-monopoly to do it with.

      I am still bitter over what they did to Maxis. I will never buy another EA game for as long as I live.

      • Redditisbollocks@feddit.ukEnglish
        2 months

        We know this.

        We’ve known this for decades.

        Why is this now news?

        Slow news day?

          • foggianism@lemmy.worldEnglish
            2 months

            Strait of Hormuz is open

          • sobchak@programming.devEnglish
            2 months

            The game still was somewhat of a technical marvel, especially for its time. I don’t think I’ve seen anything like the creature editor where it would allow you to create fairly arbitrary creatures, try to automatically detect what was the head, torso, legs; and try to animate them all correctly. Then, entire creature definitions were encoded into small PNG files using stenography, which could be shared with minimal data usage.

            • hoshikarakitaridia@lemmy.worldEnglish
              2 months

              But spore was awesome though

                • Kilgore Trout@feddit.itEnglish
                  2 months

                  We remember it as awesome, because we played it when we were very young. The Creature Stage still almost is, but the rest of the game is not.

                    • Kalothar@lemmy.caEnglish
                      2 months

                      it depends on what you want out of it

                      I’m 33, I played it when it came out and I played it again last year.

                      The game is still pretty fun if you like designing dumb alien animals with its weird mechanics for the creature stage, making a weird little tribe/society, and get to the space stage and want to terraform little planets and then go find earth, and the center of the Milky Way.

                      I wasn’t even particularly young when I played it the first time, I was a post Halo 3 16 year old lol.

                  • Underwaterbob@sh.itjust.worksEnglish
                    2 months

                    Exact same thing that happened with No Man’s Sky. That first trailer was so obviously curated out-the-wazoo, and I remember people insisting it was the last game they’d ever need to play based on it alone. And we all know what happened when that one came out.

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