Michael@slrpnk.netEnglish
2 monthsKrafton won’t be getting my money. I’m not rewarding them for their unethical behavior.
“Thanks for pirating a game that I’ve spent years working on,” game design lead Anthony Gallegos replied to one such self-reported pirate. “I’m disappointed that you’d do that when it’s kind of how we make our living. I hope you rethink your life choices.”
Thanks for working for a studio that sold their soul to a foreign publisher for $500 million and a $250 million bonus.
(And no, I’m not pirating the game.)
- lauha@lemmy.worldEnglish2 months
Thanks for working for a studio that sold their soul to a foreign publisher for $500 million and a $250 million bonus.
I don’t think that’s fair. Not everyone get to choose where they work.
You can hate mega corporations, CEOs and board members but most of the lower lever employees are not there by choice.
Michael@slrpnk.netEnglish
2 monthsYou can hate mega corporations, CEOs and board members
I don’t agree with their decision to move forward with Krafton. They obviously wouldn’t retain sovereignty by letting a publisher buy them completely out for $500 million. What transpired after the acquisition was something anybody with business sense could’ve foreseen to some degree.
but most of the lower lever employees are not there by choice.
This is a design lead speaking as far as I know. All employees are there by choice - even if it’s not their first choice, it’s their choice…as much as it pains me to admit (as somebody who isn’t a fan of the exploitation dynamics that run our society).
- lauha@lemmy.worldEnglish2 months
All employees are there by choice - even if it’s not their first choice, it’s their choice.
Well, in a sense yes, but for many people the choice is either work there or go unemployed, especially the lower you go on the corporate ladder.
Like I said, I don’t think it’s a fair choice.
Michael@slrpnk.netEnglish
2 monthsWell, we agree.
As for myself? I chose to not be a slave and I’m sticking with that.
- 2 months
They are salaried anyway, they should be happy if people are enjoying what they created, pirated or not.
Maybe if they didnt have such weird data farming people would be more willing to pay for it. They basically justified all of the Krafton worries people had (outside of firing the devs).
- Katana314@lemmy.worldEnglish2 months
People can run their own justifications for piracy, but god this has always been a shitty one.
It’s like not considering veganism because “The cow’s already dead. It’s been chopped up in that steak on the counter. Me refusing to eat it won’t change anything.”
- 2 months
It should be a rare justification, but it’s becoming increasily more common.
Why does every game need to call home? They dont and people have a right to protest that.
I personally wont buy the game or pirate it until changes are made. I can live without it.


