Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!
- taiyang@lemmy.worldEnglish29 days
I’m a RetroAchevements nut and I can confirm many many games were complete jank. I tend to play them out of spite and achievements, but since events have me playing non-classics, I can confirm a lot of nostalgia is just survivor bias.
Like, I had to play Sly Cooper-- good game; followed by Rocket: Robot on Wheels, the game they made before Sly. Interesting game, but the camera made it a chore. Now they’ve made the Ghost of games which might be their legacy. Talented team, but nobody ever talks about Rocket, lol.
- BargsimBoyz@lemmy.worldEnglish2 years
Games were definitely buggy and I honestly think people forget how much better the quality is nowadays.
I also think there is something to it just being the 90s or so and not having much choice. If you only have one game to play then of course you’re going to replay it to death. If I have a steam library of 1000 games then I’m much less likely to.
A lot of this is just nostalgia for the past and the environment as opposed to games being any better.
- uienia@lemmy.worldEnglish2 years
Nah, in the 80s we had hundreds probably thousands of games for the commodore 64 and later the amiga 500, all of them pirated. The piracy scene was huge, and often the games were free as we just copied them from friends
- grue@lemmy.worldEnglish2 years
They didn’t need updates because they gave you the whole game, (usually) more-or-less bug-free, the first time!
Cosmic Cleric@lemmy.worldEnglish
2 yearsA couple of points.
We didn’t need online access back then, we had LAN parties.
Most of the time you didn’t need updates, because back then they were much more diligent about making sure a game released without bugs. Yes a few existed, but much less than what you see in today’s games. A showstopper bug was death for sales, since it couldn’t be fixed inexpensively.
And those instruction books, especially if you are into the artistry that they put into them, is sorely missed, truly.



