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Joined 3 years ago
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Cake day: June 21st, 2023

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  • Well, to no surprise, Slay the Spire 2. Still in early access, and still an amazing game. The balance is a bit all over the place, but that’s expected with it in EA. Compared to the first game, it’s a direct improvement (save for the balance). The new characters are a lot of fun to play and bring new, interesting mechanics to the game. Heck, Defect has some new content as well, including a status build of all things.

    Otherwise, modded Terraria on a server I’m hosting with some friends. The new update is really good, but even 1.4.4 (which tModLoader is still on) has some awesome mods. Honestly, I’m excited for when tModLoader releases for the new update, though I know that will take some time.




  • Ok, first, copying and pasting a paragraph to quote from this website fucking sucks. I know it’s a site that gets cited a lot, so I feel terrible for all the people out there who have to deal with that.

    NVIDIA says developers can fine-tune the result with controls for intensity and color grading, allowing artists to adjust blending, contrast, saturation, and gamma to match a game’s visual style. The system also supports masking, so specific objects or image regions can be excluded from enhancement when developers want to preserve the original look or avoid changes in selected areas.

    They seem to at least be giving devs the ability to tune the output to their specific creative style. At least they’re addressing that, otherwise this would make no sense whatsoever because the output looks nothing like the input.

    On that note, as long as I can turn it off, I really couldn’t care less about this. I’ll be leaving it off. Even better if my GPU just doesn’t support this I guess.

    My biggest concern is if game devs are going to get lazier and start requiring this for their games to be playable. That’s basically what happened with framegen.