Cairn is like a… climbing simulator? From what I’ve seen. It looks neat.
How are you finding Sekiro? I still haven’t tackled it, I’m too intimidated by both the parrying, the inability to “hide” (no over leveling, no magic, no cheese) and also… I suck at rhythm games.
Oh! Very creative… it always surprises me the kind of stuff people will make into a sim game!
TLDR: It’s gooood! It took some adjusting, ngl. Letting go of the muscle memory of the trad. soulslike formula. But I’m having a good time. Steeper learning curve, but not as hard as it’s reputation makes it out to be.
Tangent
I got sorta stuck in a no combat part of the game, trying to reach a new area, lost patience and got distracted with DS3, (but that save got corrupted over the weekend . RIP ಥ_ಥ) so I’m back to Sekiro
I was scared of it for the longest time but after playing Lies of P I lost my fear of parrying and decided to just go for it. Parrying is the easy part, actually.
What’s challenging is you have to learn how to properly answer the enemy’s moves, and have to be decisive enough to build the stance damage. So, no fucking around, Hesitation IS defeat, yeah… damn right!
It is 100% a rhythm game and the way to approach it is rigid, but it also feels fair and very doable, at least up to this point. I haven’t encountered any fuckery yet. It’s still very early in the game so… Who knows.
Skill wise I’m nothing to write home about, so I feel that if I can do it, probably most can. I do attribute all my soulslike success to me being somewhat rythmically inclined, tho. So experiences may vary…( I also have never measured myself against a ““real”” rhythm game, those seem hard af, my hunch is that I probably woudn’t be that good. )
Game does guilt trip you about dying a lot. XD
Tap for spoiler
But aparently turns out it’s not the end of the world
Well, I will definitely follow your playthrough and listen to your thoughts as you get deeper into it. Since Rise of the Ronin (that I’m playing currently) also is very parry-focused I’m getting closer to thinking I might be able to tackle Sekiro but… I’m still scared. Ronin still has a lot of safety nets like buffs, heals, allies, martial arts, guns etc to help you through fights if you’re struggling.
I saw that gameplay clip you shared and it’s parry city over there, heh. Looks complex! I undersand where you are coming from, but, you are a seasoned gamer, I’m certain you have what it takes for Sekiro.
Still, I’ll try my best to provide some “good” commentary ;). Have a nice week!
I feel obliged to remind you that it was not me in that clip but some very experienced Ronin player - my own gameplay is much less crisp! But still yeah, maybe I should put Sekiro on my “to be considered” list…
Hi, I’m playing Sekiro. I’m still early in the game, but combat is clicking! kicked Genichiro’s ass and it felt so good.
Never heard or Cairn, what kind of game is it?
Cairn is like a… climbing simulator? From what I’ve seen. It looks neat.
How are you finding Sekiro? I still haven’t tackled it, I’m too intimidated by both the parrying, the inability to “hide” (no over leveling, no magic, no cheese) and also… I suck at rhythm games.
Oh! Very creative… it always surprises me the kind of stuff people will make into a sim game!
TLDR: It’s gooood! It took some adjusting, ngl. Letting go of the muscle memory of the trad. soulslike formula. But I’m having a good time. Steeper learning curve, but not as hard as it’s reputation makes it out to be.
Tangent
I got sorta stuck in a no combat part of the game, trying to reach a new area, lost patience and got distracted with DS3, (but that save got corrupted over the weekend . RIP ಥ_ಥ) so I’m back to Sekiro
I was scared of it for the longest time but after playing Lies of P I lost my fear of parrying and decided to just go for it. Parrying is the easy part, actually.
What’s challenging is you have to learn how to properly answer the enemy’s moves, and have to be decisive enough to build the stance damage. So, no fucking around, Hesitation IS defeat, yeah… damn right!
It is 100% a rhythm game and the way to approach it is rigid, but it also feels fair and very doable, at least up to this point. I haven’t encountered any fuckery yet. It’s still very early in the game so… Who knows.
Skill wise I’m nothing to write home about, so I feel that if I can do it, probably most can. I do attribute all my soulslike success to me being somewhat rythmically inclined, tho. So experiences may vary…( I also have never measured myself against a ““real”” rhythm game, those seem hard af, my hunch is that I probably woudn’t be that good. )
Game does guilt trip you about dying a lot. XD
Tap for spoiler
But aparently turns out it’s not the end of the world
Well, I will definitely follow your playthrough and listen to your thoughts as you get deeper into it. Since Rise of the Ronin (that I’m playing currently) also is very parry-focused I’m getting closer to thinking I might be able to tackle Sekiro but… I’m still scared. Ronin still has a lot of safety nets like buffs, heals, allies, martial arts, guns etc to help you through fights if you’re struggling.
I saw that gameplay clip you shared and it’s parry city over there, heh. Looks complex! I undersand where you are coming from, but, you are a seasoned gamer, I’m certain you have what it takes for Sekiro.
Still, I’ll try my best to provide some “good” commentary ;). Have a nice week!
I feel obliged to remind you that it was not me in that clip but some very experienced Ronin player - my own gameplay is much less crisp! But still yeah, maybe I should put Sekiro on my “to be considered” list…
Have a nice week you too! :)
I know, but I also know you are having lots of fun with it! ( ͡~ ͜ʖ ͡°)