• I don’t get it, I’ve been playing minecraft and rimworld for about 10 years now. The minimum requirements haven’t changed really…

  • A house may be large or small; as long as the neighboring houses are likewise small, it satisfies all social requirement for a residence. But let there arise next to the little house a palace, and the little house shrinks to a hut. The little house now makes it clear that its inmate has no social position at all to maintain, or but a very insignificant one; and however high it may shoot up in the course of civilization, if the neighboring palace rises in equal or even in greater measure, the occupant of the relatively little house will always find himself more uncomfortable, more dissatisfied, more cramped within his four walls.

    An appreciable rise in wages presupposes a rapid growth of productive capital. Rapid growth of productive capital calls forth just as rapid a growth of wealth, of luxury, of social needs and social pleasures. Therefore, although the pleasures of the labourer have increased, the social gratification which they afford has fallen in comparison with the increased pleasures of the capitalist, which are inaccessible to the worker, in comparison with the stage of development of society in general. Our wants and pleasures have their origin in society; we therefore measure them in relation to society; we do not measure them in relation to the objects which serve for their gratification. Since they are of a social nature, they are of a relative nature.

    kmarx wagelabor and capital

  • I remember thinking that the 3090 is ridiculously expensive. Today, a 5080 bought for almost as much seems reasonable.

    We are being conditioned.

  • Don’t worry, gpus don’t have much growth anymore anyway, next generation of cards will be incremental. The green company has not been able to truely innovate since the 1080ti so anything you get now will be relevant for a very very very long time. Hence why they’ve had to change to enterprise customers to keep line going up with empty over hyped promises in ai. It will come to an end when shareholders demand returns on investment. Pop.

    • linux is good but it’s not magic either… it’ll help a 50-55 fps game run at 60 fps, but the game that crawls on windows won’t fare that much better on linux unfortunately

      • 7 days

        It depends. On linux i have 10+ year old laptop pc running indi games while playing youtube videos on a second window, all while keeping the temps below 70°. The same pc fans scream murder by simply open a browser in Win 10.

    • By the end of this summer, it’ll be a full year on Linux for me. It’s giving my old hardware some more life, and I have no reason to go back.

      • 7 days

        Been on Linux since 2015 as my daily driver, and since 2023 for my gaming PC. Pretty much zero issues, and in some cases, much better performance and compatibility than Windows.

    • Yes, but it’s still not gonna help dramatically with the minimum requirements for games 😄

  • Write a better story or create better game play and all of a sudden, the hardware doesn’t mean as much. But that’s so much harder to do. So poor stories and difficult game play it is!

  • Not if you picked the right platform. AM4 serves me well since 2017, all the way from ryzen 1700 and 16gigs of ram to 5700X3D and 32Gigs now. Same motherboard - and I expect it to serve me for another 5 years

    • Things move forward. I’m with a 5900X, it was one of the best CPUs to buy 4-5 years ago (it’s still doing well for me), but recently, just out of curiosity I found out that a current laptop CPU beats it by a solid 15-20% in single thread performance.

      I’m still angry at myself that I didn’t upgrade to AM5 before the current crisis - mainly because 32 gigs of RAM aren’t cutting it for me any more (and it didn’t make sense to pour money into the old platform).

      Upgrading each year seems pointless, but once every 3-4 years is I think reasonable.

    • That’ll save money but I don’t think it nullifies parts being expensive. My GPU is now legacy (1050Ti) because I didn’t upgrade it when I did my 2019 AM4 build (sale prices were great). Ryzen seems like it’s more expensive now due to its success.

      With how prices are I’ll probably keep using these parts until I stop using a computer.

  • Ok, I’m not a gamer, and I have a real honest question: we had fun with gamesetsin the 90’s. We had LAN games in the 2000’s, and over Internet quickly after. People were spending hours, days playing. Each new GPU was so much better, sharper pictures, “so realistic”, etc.

    Are you genuinely having more fun now than with good games from 10years ago? Even 15years ago??

    Because it looks like this whole requirements thing is pure marketing, and studios needing to keep selling: “Look, shinier graphics that will make the previous generation of games you loved and found incredibly sharp and detailed when theé came out look mild and of bad quality now!”

    • Because it looks like this whole requirements thing is pure marketing, and studios needing to keep selling: “Look, shinier graphics that will make the previous generation of games you loved and found incredibly sharp and detailed when theé came out look mild and of bad quality now!”

      This is exactly what’s happening. Its been going on for a long time, and is in some ways holding back the industry from progressing in other areas, such as new and innovative forms of actually interacting with game worlds and their narratives.

      I’d personally say once 3D graphics were able to represent things without it looking abstract from too few polygons (say, around 2006 or so?), the medium could’ve slowed down the pace of graphical advancements significantly, and the industry would’ve benefited enormously.

      Modern indie games that do not have AAA budgets for graphics instead have focused on unique and attractive art-styles, sometimes with retro aesthetics, and are generally able to create far more compelling experiences due to the lack of emphasis on graphics.

      • I think to myself, only half-ironically, “textures were a mistake” (pre-rendered cutscenes, too). Or at least the practice of unique textures on every model being the standard rather than the exception. It adds a lot of workload, and IMO is probably diminishing returns in many cases.

        Sure, I get that it was a logical/necessary step when a texture/sprite saved on polygon budget. These days I think (visible!) vertex color is a very practical technique that didn’t really get used to its full potential. It even makes a lot of sense when making a model to think about color via geometry. There’s a lot of room for aesthetic choice with meshes, colors, materials/shaders, character/map design, and yes textures if they don’t become bloat.

        This is also why I dislike the idea of many remasters/remakes. Losing arguably the smartest* and most scalable solutions and switching over to much heavier (data and rendering-wise) replacements. Sure they made it visually stunning, but now I don’t know if I can comfortably download/store/run a game that probably still has game-design warts from 20+ years ago (and new glitches added).

        * For example, Spyro’s vertex color skyboxes being replaced in Reignited. The original were iconic, aesthetically pleasing, they had a gamefeel reason (portals, seamless fly-into portal+fly-into-level), free by modern standards (so a toggle should be viable) they’re just mesh globes! I could even see even some verts added to improve, or use of layers or more distant geometry to give it more depth.

    • Maybe that’s the silver lining. If AI companies are the main customers of GPUs, not us, then they won’t need to keep up-selling us every year with nonsense.

      Back in the 90s, most people didn’t have PCs because they were PC gamers. They just played games on their normal PC, and game devs tried to make games that would run on anything. If the average person has old hardware, then game devs will be incentivized to build to that.

      • Rollercoaster Tycoon comes to mind. That beast of a game used to run with 16 MB of RAM and no 3D card.

    • Are you genuinely having more fun now than with good games from 10years ago? Even 15years ago??

      On the contrary, I’m still playing those games sometimes. At the moment it’s Need for Speed: Most Wanted from 2005.

      And recently indie games are growing in popularity, those are often quite simple visually, or go for a retro style. Megabonk for example, or Mewgenics or Slay the Spire 2.

    • I’ve been a pretty avid gamer for most of my life, not really the guy who goes out to buy the absolute latest and greatest graphics card but let’s say I’ve been playing most games between medium and high settings most of the time.

      For about a year or two now I’ve just stopped. I’ll play some og doom, Klondike, worms,…when I have 0 energy and some time to piss away. But honestly, even that has become less and less.

      Probably age, but also, it’s a drag getting into gaming. Create 5 accounts, sacrifice your privacy and your soul. Learn these super weird controls that you’ll never need again, grind 3 weeks away or spend half a months pay,…

      Mfr I just wanted 10 minutes of fragging.

    • This has nothing to do with quality of enjoyment but access to it.

      Requirements are not marketing. They are mechanical limitations specified by the developers. That’s the difference between “Minimum” and “Recommended”. We are talking about the minimum requirements here.

      • Maybe I wasn’t clear, but my point was these requirements are indeed driven by the studios and the GPU makers.

        These are marketing decisions, because the day it stops (imagine studio claiming “we’re good enough, no more need to improve graphics!” then GPU last 10 years or more before needing replacement (I write a conservative 10, as they are heavily stressed while in use, but a computer can last longer than that).

        Similarly, if graphics stop improving, studios will have a much harder time coming up with new games players want to buy. They will need to actually innovate in games mechanisms or find other added value features, or accept that the market will significantly decrease as new shiny graphics on the same game will no longer work.

        So game advertisements are all about blasting you with spectacular graphics and animations.

    • I’ve been enjoying the graphics in Satisfactory. Although I believe most of that enjoyment comes from their creativity and art choices rather than technical specs. Factorio is dark, dirty and depressing to represent the reality of mining and manufacturing, but for those same reasons I didn’t want to play it. However, Satisfactory’s bright and cheerful-looking landscapes, creatures and art drew me in to actually want to pick up the game. Then the juxtaposition of that natural beauty with cutting down trees and machines marring those landscapes spewing pollution was a highly effective choice to drive the same point home. I began to notice my GPU fan was spinning up and I dropped the framerate until it wasn’t. And I’ve made other greener choices in my life as well, just because I played a game.

      EDIT: fix typo

    • Graphics, I think the most fun I had was PS one, SNES and NES era with a little in PS2 era and the last of it was the Batman arkham games. Not much has sparked true joy since.

      The developers are noticing and indie is going retro. Free and paid games are adopting the simpler 3D models and 2D sprites, imposing artificial limitations to have to deal with, intentionally creating developmental challenges that will manifest as stylistic choices later.

      It is working.

    • Are you genuinely having more fun now than with good games from 10years ago? Even 15years ago??

      I mean yes? Certainly I can put another 1000+ hours into a game from 10 years ago or 15 years ago, but people aren’t playing those games any longer, and those who do in a team setting are so far beyond anything a casual player can do it’s not even close to being remotely fun. LAN parties were amazing, but they existed because most of us didn’t have incredibly fast internet and we wanted to show off the PCs that we had cobbled together.

      These days it’s easy to fire up Discord or whatever chat you want to use, play a new game with your friends that looks great, that plays well (enough), and then you can buy a new game. I’d rather play Doom Dark Ages over the original Doom. Or to go to the 10-15 years ago metric, I would much rather play Doom Dark Ages over Doom 3. But hey, when Doom 3 came out, this exact same conversation was happening, because Doom 3 wasn’t easy to run.

  • This Steam Next Fest killed Unreal Engine for me.

    Every single game with that splash screen ended up as a slide show, and not even prettier, I play 15 years old games that look better than most games I saw coming from UE5.

    I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.

    No need to upgrade, just give a chance to other games, devs and engines that cares for their customers.

    I got into Cassette Beasts a while ago and notice all Godot games run well on Steam Deck and my older hardware. Cry Engine looks beautiful and still run well on stuff.

    • Kingdom Come Deliverance II was made on Cry Engine, day one it run pretty good on my setup (Ryzen 7 5700 X + RTX 2060 at the time, i got more or less 45 - 60 FPS on medium high settings, didn’t remember if i disabled upscaling).

      Meanwhile The Outer Worlds 2 with way less realistic and impressive graphics was a messy pixelated slideshow once i finished the tutorial, i was running on everything on minimum.

      Cry Engine and REngine are a memento from a time where videogame companies used to squish every bit for performance and make games look and feel fantastic even in weak hardware

    • I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.

      Real time global illumination (Lumen) and runtime LOD generation (Nanite) can’t be made much faster; it’s not really about optimization, it’s that these features are fundamentally slow. The problem is that Epic spent a shit-ton of R&D developing these, and they do save developers some time - at the expense of disk space and performance.

    • In UE5 my hobby project ran fine on my rig but I stopped and spent a year making a system that reduced the game’s footprint 3 fold.

      If I was working for a company then they wouldn’t allow me to waste time doing that.

      I blame Crysis for that.

  • software that uses excessive amounts of resources is usually poorly written and shouldn’t be used in the first place, so don’t worry, you’re not missing out on anything important :)

    • The whole games industry is poorly written according to the people I knew that worked there, but this doesn’t necessarily translate to needing the latest graphics card.

      For decades, games were going towards foto realistic images. I’ve seen some interviews that now that we’re basically there, art directors are favouring other types of art that are less demanding on GPU.