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Steam Hardware@sopuli.xyzbyekZepp@lemmy.world
5 days

One of the best deal on Steam right now.

English

https://store.steampowered.com/app/993090/

Lossless Scaling Tutorial: Upscaling & Frame Generation - https://www.youtube.com/watch?v=xTgGAzip9X0

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    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialEnglish
      3 days

      OptiScaler is free and open source and does the same thing. And yes, it has linux options for your SteamDeck.

        • vividspecter@aussie.zone
          1 day

          While likely to give better results, optiscaler only works with games that have built in frame generation. lsfg-vk works with almost any game.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.socialEnglish
              1 day

              Optiscaler can also add FG to games that don’t offer it, and even on unsupported hardware, with multiple implementations of FG available. You may have to configure it beyond basic install to get this, depending on the game and your hardware tho.

                • vividspecter@aussie.zone
                  1 day

                  Ah right, it wasn’t particularly good last time I tried so it slipped my mind.

            • thingsiplay@lemmy.ml
              4 days

              For the Linux folks out there: https://github.com/PancakeTAS/lsfg-vk and for Steam Deck specifically: https://github.com/xXJSONDeruloXx/decky-lsfg-vk

                • Aralakh@lemmy.ca
                  3 days

                  Thanks!

                • elucubra@sopuli.xyz
                  3 days

                  Does this work in Linux?

                    • Canuck@sh.itjust.works
                      2 days

                      Better off using Gamescope and MPV + shaders for game and video scaling/enhancements respectively on GNU/Linux. Both free and both do scaling earlier on in the pipeline rather than after the fact.

                      If you game on Windows though, it is one of the better solutions

                      • ekZepp@lemmy.worldEnglish
                        3 days

                        yes

                      • northernlights@lemmy.today
                        5 days

                        I’m confused. Don’t GPUs do that?

                          • Fubarberry@sopuli.xyzEnglish
                            5 days

                            This is used on the deck specifically for framegen. Native frame gen options in games add a lot of latency at 30 or less fps, which usually makes them unplayable. Lossless scaling 's framegen option is less accurate in creating the in-between frames, but has far less input latency, making it a viable option.

                            It doesn’t work for all games, some games will still feel really bad with it enabled. But there are a lot of games where you can use it to run a 30fps game at 60fps, with only slightly more input lag than using a Bluetooth controller.

                              • ILikeTraaaains@lemmy.world
                                3 days

                                On the deck doesn’t do the other features the LS store page indicates? The resolution scaling and the improvement of anime/2d games or the one for pixel games?

                                  • vividspecter@aussie.zone
                                    1 day

                                    Gamescope can be used to support similar scaling options, although probably not as well as lossless scaling.

                                    • Fubarberry@sopuli.xyzEnglish
                                      3 days

                                      I don’t know of a way to use the scaling options LS offers on deck, just the frame generation.

                                      Most demanding games have upscaling built in, and the deck already has several scaling options built in, so it’s less of a need than the frame gen options.

                                    • gegil@sopuli.xyz
                                      5 days

                                      This app is very useful on my laptop with cheap integrated graphics. Unfortunally lsfg only works with vulkan, and games like minecraft (which i play with shaders) does not support it.

                                        • vividspecter@aussie.zone
                                          1 day

                                          You might be able to use Zink (opengl to vulkab translation layer).

                                            • gegil@sopuli.xyz
                                              1 day

                                              Zink reduces the game performance by around a third. The base framerate on my system is not very high and reducing it further is not worth the gains from frame gen.

                                            • Fubarberry@sopuli.xyzEnglish
                                              5 days

                                              I think I saw that Minecraft just added vulkan as a graphics option, but I’m not sure what versions of Minecraft.

                                                • gegil@sopuli.xyz
                                                  5 days

                                                  This is cool, but it will take time until most of the mods, especially those relying on graphics will get updated to newer versions, with vulkan support implemented.

                                                    • kboy101222@sh.itjust.worksEnglish
                                                      4 days

                                                      I imagine it’d more be on (Neo)Forge and Fabric’a respective mod loaders. Hopefully mods won’t have to touch rendering systems too much

                                                        • JPAKx4@lemmy.blahaj.zone
                                                          4 days

                                                          It heavily depends on the mod. For the mod I work on, Cobblemon, we need to touch a lot of rendering to make everything work correctly. Any custom shader requires interacting with openGL directly, as well as custom materials or custom rendering tricks.

                                                          Neoforge may provide some rendering help (I’m not as knowledgeable about neo) but Fabric is light on it. Modern java versions will be supporting both rendering APIs for a time, complicating things further.

                                                          Built in shaders from vibrant visuals should help simplify implementation details, and Molang has said some promising things about rendering and modding as well.

                                                            • kboy101222@sh.itjust.worksEnglish
                                                              4 days

                                                              Unrelated, but MoLang would be a fantastic name for the official modding engine that’s definitely coming to Minecraft any century now.

                                                              But yeah, to my knowledge, Neo Forge is just a fork of Forge minus a certain absolute dickhead of a maintainer. Last I used Forge back in like 1.17 ish, forge itself handled most of the rendering, though I never dove too deeply into it

                                                              • argarath@lemmy.world
                                                                4 days

                                                                Hi, first of all love cobblemon and wanted to say thank you for the work you’ve put on it! My question is if the people making lithium and the other performance mods that touch directly on the rendering of minecraft could help you all with this? I know that they were working on a vulkan version before it was announced, so they know of tips and tricks. Anyway, I do hope the new engine changes don’t give much trouble to you all and that you can continue working on such a fun mod!! Cheers!

                                                    • Comexs@lemmy.zipEnglish
                                                      5 days

                                                      From my understanding, some older GPUs don’t support frame gen and upscaling. some older games don’t have native frame gen or scaling support built in.

                                                      • ekZepp@lemmy.worldEnglish
                                                        5 days

                                                        Yes and not, basically this work very well to give you 60-120fps in some games. Check this x more info.

                                                        https://www.digitalfoundry.net/articles/digitalfoundry-2024-frame-generation-from-a-third-party-app-lossless-scaling-tested

                                                      • 9point6@lemmy.world
                                                        5 days

                                                        This is a pretty useful tool if you’re not far off your gsync frame rate and you’re on an older card, though if you push it too far it gets a bit acid trippy

                                                          • doctorflynt@feddit.org
                                                            5 days

                                                            its also cool if you have an unused gpu and a pcie-slot left since you can use that to run the frame generation instead of the main gpu.

                                                            frame gen always creates a little overhead that reduces the max frames a gpu cam natively render. you can offload this overhead to second gpu and may get a better result if the main gpu already struggles to get the required frames.

                                                            a friend of mine used that to be able to run monster hunter wilds with an acceptable framerate.

                                                          • M137@lemmy.today
                                                            3 days

                                                            deals*

                                                            • PlasticExistence@lemmy.worldEnglish
                                                              4 days

                                                              I appreciate the info! I had not previously heard of this.

                                                              Also, happy cake day!

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