• 1 month

    So if this releases after TES 6 I guess I’ll play it with my friends in assisted living?

    • 1 month

      Right? Like I just turned 48. It’s been 15 years since the last elder scrolls. I don’t count online bc I don’t care about online.

      I’ll most likely be pushing 65 by the time fallout 5 releases

    • Man I wish Lemmy had a way to give awards to comments (like old Reddit did), cause this one absolutely deserve it! xD

  • 1 month

    They took so long to start that all the hype is gone. I’ve got anti-hype, I fully expect to be disappointed. It’s going to suck.

    • Genuinely, like, I know where the money went obviously, but what about the shear amount of time they’ve had to make anything, like what the hell was actually happening in that studio honestly

      • Endless arguments about a new engine vs even more duct tape on the creation engine. Starfield was a tech demo of their latest updates.

    • StarryPhoenix97@lemmy.worlddeleted by creatorEnglish
      1 month

      Pretty sure the only reason they’re doing it is as a token move for some court order or something. I’m really not interested either. No hype for me thanks. I’d rather have an actual game then the nebulous promise of a game that’s going to be disappointing.

      Starfield was their last shot for me. They fumbled that.

    • I thought fallout 4 was pretty mid, which killed any hype I might’ve had for 5. Did not like having a backstory forced on my character.

      • 1 month

        So you didn’t liked Fallout 3 and Fallout New Vegas either? Both games had characters with predefined backstories too.

        • Fallout 3 was pretty good. New Vegas was solid.

          And let’s not be disingenuous, the backstories for both were not taken anywhere close to the level of 4.

      • Gamer expectations are crazy high. Fall out 4 was objectively a decent game, and you could do nearly anything you wanted in the game and it had branching narratives. Some people will just never be happy.

        • No it was not objectively a good game. There was loads you could dislike about it.

          I didn’t like the system they had for in game conversation where the options told you nothing about the maincharacter’s answer. You don’t really know what question the char would ask when an option was labeled [question].

        • I said it was mid not that it was bad, and I didn’t assert my statement as if it was an objective fact. It’s just my opinion.

          I had some fun with the usual fallout gameplay but the dialogue and story were the typical Bethesda oversanitized stuff, which I find very boring now. The settlement mechanic was annoying. The backstory killed a lot of the immersion for me especially because it was predictable and kind of cheesy.

          There’s no need to get defensive, not everyone is going to like games that you like.

    • that just means itll surpass expectations of sucking, instead of disappointing hype for not being perfect

    • 1 month

      Just wait until the official reveal and you’ll be back onboard that hype train in seconds.

      • The official teaser of TES VI had me hyped. However, the official reveal of TES VI teaser will be old enough to buy TES V in 4 years. By the time it comes out he could be buying TES VI most likely.

        People born the year Skyrim was released are almost old enough to drink.

  • 1 month

    Hooray!

    but creation

    I’m ecstatic, other engines just aren’t moddable like creation, this is GREAT news.

    • 1 month

      It’s a very very old engine though. As funny as it is to put a pot on someone’s head I really hope the AI have a bit more brains in this one. It would also be nice if they could stall the interior of buildings inside the exterior so I don’t have to look at a loading screen whenever I open a door.

      • 1 month

        The engine suck donkey dick.

        It has technical limitations that cannot be patched around.

    • 1 month

      other engines just aren’t moddable like creation

      Thank fuck for that.

  • 1 month

    What is pre-production? Did they already buy the snacks? Are they just thinking about starting?

    • 1 month

      Basically they’ve written the design document for the next game, which is why they can reveal the engine because that’s been decided on. It doesn’t mean they know the story yet, but they likely have a good general idea, because that would inform the design document.

      For example if the game needed jetpacks, but that wasn’t an existing engine feature, then they have a plan for jetpacks. And if you NEED jetpacks, you probably know roughly where they’re going to be used, so you have some gameplay/story ideas mapped out.

      But also a design plan and a finished product are very different things. You might plan for one thing, but create something very different.

      So the game is probably still 4-5 years away.

  • 1 month

    if it’s made my Bethesda, i’ll pass. If it’s made by obsidian count me in.

      • Grounded 1.

        And while Pillars of Eternity isn’t my particular cup of tea, others swear by it.


        I know the reception to Outer Worlds was “eh” (and I thought it was “eh”). And it was clearly supposed to be a New Vegas-like. But I think people forget Obsidian released 9 games and some great writing since Fallout 4 came out.

      • 1 month

        For fallout series, every one of them. I prefer them way over the Bethesda fallout games.

        • So the latest Obsidian game you have played is over 15 years old? If you want a feel for how current day Obsidian games play you should play Avowed or Outer Worlds to before expecting a second New Vegas and setting yourself up for disappointment.

          • 1 month

            Better to have a chance at hope, then know it will be a disappointment if Bethesda does it

            • Mate, Obsidian today is NOT the same people that made New Vegas. Pretending like the next Fallout they make will be like that game and not like Awoved/The Outer Worlds is just deluding yourself.

  • 1 month

    “And the elder scrolls VI is built on the elder scrolls IV engine”

    (Probably) Lol

      • You say that as if Unreal Engine gets a ground-up rewrite for every single version.

        Code gets upgraded and adapted over time. And the Creation Engine is no different.

        • I have no idea how you got that from what I said. I literally pointed it out for that reason…

        • Yes and no. Bugs can be enshrined into core architecture where fixing bugs causes breaking changes.

          Fundamental changes will have wide sweeping effects. Old code can be difficult to manage changes in, “why is this the way it is? Is it integral? A hack?” Each change is now slower, harder, and requires careful planning

          Clearly their game engine is showing its age and needs some redesign. They are reaching the limits of what they can do within the current architecture.

          • Clearly their game engine is showing its age and needs some redesign.

            Go play Starfield. The story may be bland, but they’ve crammed tons of updated tech in it, and it lived up to the claims of being the least buggy Besthesda release ever

      • 1 month

        Elder Scrolls IV used the Gamebryo engine, which is the predecessor/basis of the Creation engine.

  • 1 month

    For once I’m glad a game will be using Creation Engine. That’s how low Unreal has fallen.

  • I mean this should surprise no one after how well the TV show did. Probably not coming till like 2036 and two more rounds of mass layoffs from Xbox.

    • 2036 and two more rounds of mass layoffs from Xbox.

      Optimistic to assume only 2 more rounds of layoffs in the next decade, as opposed to next year or two.

      • Well the second half of the Xbox layoffs that just happened are still coming. Not sure if we’re counting those as one or two separate ones.

        Shits fucked

  • 1 month

    Goddamn everyone here is so dismissive or apathetic, it’s a little disappointing and sad to see.

    I’m not 100% gung-ho about this or anything, but I’m pleasantly unsurprised and I’m gonna start building up a tiny bit of excitement for it.

    Like why can’t we just be kind of happy or excited that we’re gonna get more of what we like? Does everything really have to have some kind of negative connotation these days?

    • Starfield kinda killed positive views of Bethesda. Fallout 76 shortly before that essentially eliminating most of the good will they had.

      Beyond the technical failures inherent to those titles, even more so than the average Bethesda title, the writing, the story, the atmospheric story telling were all just… bad. Not a single glimmer of what made Skyrim or their previous titles great could really be found. Fallout 76 felt like the most obvious and pathetic cash grab in game release history, being practically unplayable for the first six months of its life… which for an online game is ridiculous; and Starfield legitimately felt like what a dev team that were fans of Skyrim might produce. It felt like a third-party rip off of Bethesda’s style.

      Don’t get me wrong both games have their fans, and honestly the hate is overrated as both games are competent, they’re just not good. They’re just not Bethesda games.

      Add onto that the fact it’s been 15 years since a significant elder scrolls title was released; because let’s face it no one remembers Blades, ESO is its own thing entirely, and I had to actually google ‘elder scrolls card game’ to remember wtf Legends was called; and you have a recipe for absolute disappointment. Most of the people that worked on Oblivion and Skyrim are gone from the company. The new batch have not made a popular game in that time besides Fallout 4, which is still viewed by half the fallout fan base as the worst fallout game despite Fallout Tactics existing.

      The negative outlook is because we aren’t likely to get more of what we like. Especially given Todd Howard’s obsession with using AI. This is much more likely to be a corpse wearing the skin of a beloved franchise than anything worth playing, all for the low-low price of $80+ USD, if not $100+ USD.

    • For me it’s that I’ve played loads of games that use Bethesda’s tooling and it just ends up feeling pokey and samey to me. They’re hamstrung by their technical choices and after all these years I just don’t have it in me to get excited about their latest stab at making their wheezing toolchain cough out another needlessly sparse experience.

  • 1 month

    Cool, I’ll give this hype train a miss though.

  • Given the downward trend from 3 -> 4 (and from 2 -> 3 from what I hear) this is a game that will really need to impress before I consider picking it up.

    • 1 month

      2 to 3 isn’t really a genuine comparison though. They’re different genres.

    • 1 month

      I’d argue 4 is actually better than 3, just not in any way that actually makes it worth playing. 4 is a mediocre S.T.A.L.K.E.R. like, 3 is hot garbage.

      • Maybe it’s because 3 was the first one I played, but 4 seemed much more shallow.

        Worse mini games and you show up on an organisations doorstep and 10 mins later you’re running the place.

        • you show up on an organisations doorstep and 10 mins later you’re running the place.

          That’s every bethesda game. “Hey guy who did 7 mages guild fetch quests, congratulations you’re the new arch mage. Now do some more fetch quests.”

          • You’re not wrong, but F4 felt particularly unearned.

            Maybe I was spoiled by things like The Witcher.

        • 1 month

          the writing isn’t that much better in 3, the gameplay loop in 4 is vastly improved over 3, however.

      • 3 and New Vegas are great games. 4 was okay, they just sold a lot of the soul in exchange for mass appeal, just like Skyrim did compared to Oblivion and Morrowind

  • 1 month

    Is Fallout 5 the same game or a different game to the one allegedly being developed by Obsidian?

    • Different games, Fallout 5 is developed by Bethesda after TES 6, Obsidian is working on another new Fallout

    • 1 month

      Assuming this was decided after microslop decided to mass produce the Fallout IP faster and faster, I’d say they’re different games.

    • 1 month

      Mmm… I hoped the IP was transferred from one studio to another. Seems more like a borrowing.

      Don’t know what Xbox would do if Obsidian ends making a better game and the Bethesda game is overshadowed by it.

      • Microsoft basically took it from Bethesda and cleared out a bunch of their core staff

        The IP might not have been transferred, but Bethesda’s product ownership has been revoked. They didn’t even let outside teams touch their offshoot projects (like apps), and now the IP is probably going to be milked

        Maybe obsidian will do something interesting with it before it inevitably is reduced to slop

        • 1 month

          Yeah, the difference being Fallout 3 was well received and the studio had some pedigree. While Fallout 76 and Starfield were actively disliked.

          • I’m not sure what happened with 76 since I lost interest upon finding out it was multiplayer, but it’s really well received now when looking at Steam reviews

            • 1 month

              Yeah, the game is in a better place now. The problem being they shouldn’t have released as it was.

            • It got a lot better. Then they changed the seasons and it started getting worse. Around the time they added becoming a ghoul for player characters it was more or less necessary to have their subscription service if you didn’t want to deal with a lot of arbitrary bullshit that was designed to force you to buy the subscription. You basically couldn’t get all the season rewards without it. All that aside it was surprisingly fun and adds a lot of good lore. You can play it more or less like a single player game and when I still played old timer high level characters would often drop gear and resources for new players, it was the most genuinely pleasant online community I’ve ever experienced.

  • I’m out of the loop - is that just another iteration of the engine Bethesda has been using forever or did someone finally punch whoever keeps making that call in the right body part to make it stop?

    • That jank engine is what makes the bethesda games modding community work.

      If they give it up theyre throwing away a huge advantage, and we will get worse mods.

      • I keep seeing this sentiment in this thread, like Unreal isn’t just as easily modified. Doesn’t even need a specialized toolset; you just use the engine tools that are freely available. Same with Unity. Or any other freely available engine.

      • I really don’t want to have to spend time figuring out which additional things I need to install to make their games good. I’d rather they were good out of the box.

          • Perhaps Bethesda should. Might do them some good to know how far behind their tech is compared to their competitors.

            I’m surprised that “I’d like games to not need mods to be good” is somehow controversial.

    • First off, you clearly haven’t played a Bethesda game since Skyrim. Bethesda has actually been making a ton of improvements to the engine over the years.

      Second, rethink what you said. Do you really think every other engine isn’t continually updating the same engine over the past several decades?

      Unreal Engine 6 is about to release. Do you seriously think that Epic is completely rewriting the engine from scratch for each version?

      Do you really think that Unity is getting a ground-up rewrite every few years? Or GameMaker? Or Godot?

      No developer is going to throw away a giant body of software and start over from scratch if they can help it. It’s absolutely insane. You take what you have, and upgrade it and adapt it for what you need.

        1. Your assumption is completely incorrect.

        2. It isn’t that the engine is an iteration, it’s that it’s an iteration of an engine that is legendarily janky.

        Now, when I say “engine” I’m using it as short-hand for “the way Bethesda uses the engine, its associated tooling, and media”. I’m aware that the GameBryo engine (or whatever they’re calling its latest descendant) can be used to make stuff that’s decent, but the open world RPGs that Bethesda uses it for are a terrible fit for it.

        Their games succeed despite the engine, not because of it, and I’d love to see them build on something that I don’t pick up and immediately go “Yep, it’s another game using their technology, guess we’re in for a tiny map and a handful of NPCs”.

        I am not expecting a developer to start over from scratch. I’m hoping that a company as wealthy and successful as Bethesda might consider using a different engine that actually allows for the kinds of worlds their devs clearly want to create. It’s obviously not going to happen, as why bother when people will buy their games regardless, but what can I say, I’m a cynical optimist.

        1. Could my notifications on here, for once, not light up with someone picking a fucking fight with me over dumb bullshit? I obviously didn’t mean “write something from scratch” and that’s the thing you fixated on for some baffling reason. Bethesda games are known for their jank due to the tech they choose to use. That isn’t news and it isn’t controversial. Right, I’m going back to bed.
          1. Your assumption is completely incorrect.

          it’s that it’s an iteration of an engine that is legendarily janky.

          Pick 1, not both. Fallout 4 was stable. Starfield actually did have fairly few bugs, about on par with most AAA games on release. They’ve gotten a lot better over the years. Again, if you’d actually played any of their games since Skyrim you’d have seen that.

          the GameBryo engine (or whatever they’re calling its latest descendant) can be used to make stuff that’s decent, but the open world RPGs that Bethesda uses it for are a terrible fit for it.

          You have absolutely no fucking clue what you’re talking about. At all.

          Could my notifications on here, for once, not light up with someone picking a fucking fight with me over dumb bullshit?

          Then don’t say dumb bullshit that isn’t even consistent.

          • Fallout 4 was stable

            lmao

            It wasn’t stable at launch (having god rays enabled literally caused the game to crash simply looking toward Trinity Tower from anywhere on the god damn map), and still isn’t that stable now even after all the fixes both official and unofficial.

          • Then don’t say dumb bullshit that isn’t even consistent.

            Take your own advice and get the fuck out of my mentions.